Unreal Engine 4.26 released!

It seems to be very fiddly in terms of z position. Try moving your landscape up and down. I haven’t managed to get it working on large landscapes, but it should work on smaller ones.

Other steps I took:

  • Make sure you enable edit layers
  • I made a new edit layer “water”, and made sure it was selected in while in landscape mode, when I dragged in the water body.

You should also automatically get a brush actor spawned, which you can control in the world outliner.

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