Unreal Engine 4.26 released!

How the virtual textures work for bigger landscapes. I have baked SVT with 6 streaming levels settings (7 or higher usually run out of memory; having 64Gb RAM). In RVT, using YCoCg with Mask, clear before, packed page, private page, adaptive page, continous page settings enabled (also enabled in landscape material). As actual strange issue, trying to set size of the virtual texture in tiles setting higher (in RVT file), but all values from 8 to 20 gives the same look for landscape as resolution. At one point value 15 still gave higher resolution but no more. What affects that setting to work, is there some poolsize variable that clamp for resolution. Or is SVT causing that. Assuming that SVT is automatically used, while it is selected in RVTVolume and baked (or is there some node to use in landscape material other than RVTSample that reads the RVT file?).

In project settings, having tile size 128, border size 4, feedback resolution factor 32, and both Zlib and Crunch enabled. Virtual texture support enabled, lightmaps disabled. Is there some better setting for those tile size, feedback resolution to use? Tryed testing with different values but changing those requires to compile all shaders in project again.