Sure:
- Create a new project (BP or C++ based, it doesn’t matter) with ray tracing enabled
- Create an AActor-based actor, add an HISM component to it and add a single instance in the Begin Play event
- Place an instance of that actor into an empty level
- Package the project with the Shipping configuration
- Run it in the DX11 mode and there you go - crash
This happens in the engine built from the source. Maybe the launcher version is OK, didn’t test that.