Unreal Engine 4.26 released!

Sadly I didn’t see this until after I rolled back.

I won’t do a bug report just yet as I’m thinking it could even be the WM Input Manager plugin or another 3rd party plugin like Victory Plugin.
Those 2 plugins were the only ones I updated when I went to 4.26, so could be one of those 2 causing the issue.

I might just try creating a base project, compiling it, and testing it out. If THAT fails (without plugins etc), then I’ll be sure to submit a bug report :slight_smile: