Unreal Engine 4.26 released!

Is anyone having an issue with widgets?

so i will try to explain this the best i can.

how to reproduce:

  1. Make a main widget, add cool stuff.
  2. Make a Nest widget add cool stuff to it too.
  3. put the nest widget inside the main widget
  4. Edit the Nest widget.

once you edit the nest widget the changes are NOT updated in the main widget even if you delete it from the main widget and re add it back.
It seems like the widget is no longer updating its self and its references.

Also noticed a bug with terrain. same problem sort of.

how to reproduce

  1. make a level
  2. import tiled terrain
  3. decide you don’t like the new terrain
  4. delete the new tiles save and close.
  5. re open the map

All the tiles are still listed as sublevels even if the folders and maps are deleted. they can even be loaded up??? seems like they are also not being deleted from memory or their refferences are staying in memory. even deleting intermediate and saved folders terrain is still there.

I’m wondering if garbage collection is broken maybe?
none of the assets are updating anymore.