Unreal Engine 4.26 Preview

at least that’s something. will give it a try. thanks for sharing and yes lets hope they fix what got broke!

Hello, just wondering how can I enable chaos cloth? And can it collide with the environment? Thanks.

Not sure if anyone’s reported this yet, but the Substance Plugin seems to be bugged in 4.26

On the marketplace it’s says it’s supported, but it isn’t possible to install it to the engine, and Unreal will just say “You cannot install this plugin as it is already installed on all compatible engines”. It doesn’t show up if you check the plugins list in the editor either, and doesn’t show up in the launcher’s list of installed plugins.

It’s not available yet - the associated posts will be updated once it is!

Thanks ! While waiting for it I have released a tutorial about compiling the engine from source with Chaos enabled.

Anyone else having multiple issues with global shader compiles on ray traced projects on a 4.26 source engine build. Binary build seems to work fine, but with a source build this is the 3rd different shader compile issue that shows.

Are you using the 4.26 final build or the preview build? This thread is for the previous 4.26 Preview version…and 4.26 has released.

This thread should be locked… :stuck_out_tongue:

Hey, is anyone having problems with the dropdown menus on 4k monitor? When I click on a dropdown menu the UI goes crazy.

Sounds very promising… Any info on how much performance is impacted on large nDisplay volumes if using multi-GPU vs single GPU multi-node nDisplays? Also I’m not aware if there is a limit to how many nDisplay nodes can drive a large volume simultaneously…

Locking this thread - please continue the conversation on the 4.26 release thread. Thanks for all of your help getting 4.26 ready for release!