This was mentioned a few posts back and in my reply there I commented that this error has already been fixed. You can actually fix it yourself by just changing two lines in that shader file.
In Engine/Shaders/Private/Tessellation.ush make lines 178 and 179 look like this using a text editor:
I was really hoping the clouds and water would work in VR⦠as a matter of fact, a lot of things only work in one eye. SSGI is a HUGE one⦠but hopefully all features in soon-to-be-released (fingers crossed) UE5 will work. Maybe thatās why a lot of stuff doesnāt work in 4.26. Iām praying thatās the case.
So i guess in preview 7 Gpu lightmass is not working,right? Cuz unreal crashing every time when i try to enable. virtual textures. Is there any way to return to preview 6?
Here is the other artifact Iāve mentioned before. I wish someone from epic would look at these posts and let us know if they are actually ābugsā or limitations of the tech. I am assuming this is 99% of the reason why people donāt fill out bug reports. Someoneās job should solely be to look at these threads and reply to posts letting us know whether or not they are bugs or limitations. Hereās the cloud artifact again. You can see the clouds showing up in front of the wave circled in red. Is this what itās supposed to look like at this point or is it a bug that should be reported?
GPU Lightmass is not compatible with 4.26 Preview 7? Am getting a lot of shader compilation errors on launch pointing to this plugin and crash on startup.
Solution is to disable the plugin in .uproject file.
The same issue with 4.26 Preview 7, GPU Lightmass does not look like itās working, crashing immediately on launch of the project, with the FStationary error.