Anyone get framerate issue in editor? Blank level runs at ~30% of the previous version framerate (~40-50 instead of ~150)
Hope it will be fixed on release
I needed this for my project as well. Found several approaches, mostly abandoned or unfinished. I ended up using this guyâs setup: https://www.youtube.com/watch?v=_6JqV3PHyHA
Iâve since made improvements, but it helped me a lot when starting out, with wrapping my head around programming 3D movement trough forces. The big question now is how well this will work with chaosâŚ
GL
Tesselation on SingleLayerWater seems to spit out errors now.
Is tesselation just no longer supported and you folks intent to disable it or just an error for now?
Happens on both Flat and PN
â
Hello,
i tried the seemingly fixed materials with subsurface scattering in raytracing, and it works to 50%. You can see the subsurface stuff happening, but only on the mesh itself. I was unable to see the results of subsurface scattering in any raytraced reflections.
In this example picture, i would expect to see the more red colored backside from that plane, that contains the sss material, however, only the blue main color gets reflected.
https://s12.directupload.net/images/201018/x29yznt5.jpg
Edit:
And TwoSidedFoliage also have some problems with raytracing, but there it´s not only their missing reflections, they also seem to ignore any texture in the opacity slot. If i set the directional light to non-raytraced shadows, then it works as expected, back to raytraced shadows, texture gets ignored.
Just had some tests with landscape layers (blueprint brush) with World Composition. It seems a little broken in 4.26 Preview.3. Is this supposed to be fixed on 4.26?
Would probably help if you were more specific about the problem
What I do wrong? Virtual texture ON. Even pressing Ctrl+R.
Hi, May I ask why the GPULightmass canât use the diffuse boost in Lightmass settings or in specific object settings? I really really need the diffuse boost to light the environment
New Water system material is not working on the Oculus Quest
Has anyone made planar reflections work with the new water system ?
UPDATE!
We have just released Preview 4 for 4.26! Thank you for your continued help in testing the 4.26 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.
REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Fixed in Preview 4
Fixed! UE-100729 Sequencer: Control Rig: Renaming Asset will break Control Rig in Sequencer
Fixed! UE-101176 Collectionâs first item behaves differently than the rest
Fixed! UE-101124 Control rig - watching get/set variable node pins has no effect
Fixed! UE-100901 CCDIK not working as expected
Fixed! UE-101011 Control rig - Bones and controls all fold into themselves when attempting to manipulate Mannequin_ControlRig.uasset
Fixed! UE-100989 Bones created in Control Rig are not visible
Fixed! UE-97059 Ik FK snapping mechanism behaves differently when triggered from the bool switch in sequencer vs the animation panel
Fixed! UE-101175 Animation: UDN: ISPC Curve Blending is breaking with Sequencer
Fixed! UE-100576 Animation Insights stops logging after first Run-Stop in PIE.
Fixed! UE-97715 Crash dragging control rig into level when sequence is open with Motion Trail Editor enabled
Fixed! UE-100611 Movie Render Queue Console Variables settings do not apply to existing jobs when preset is saved.
Fixed! UE-101199 GitHub 7411 : MovieSceneTracks.build.cs editor dependency fix
Fixed! UE-101266 Camera Motion Blur amount is ignored
Fixed! UE-101034 Image File Sequence is not added to the Image Plate track
Fixed! UE-100982 Dragging multiple keys in the Curve Editor some of the keys do not snap correctly
Fixed! UE-100879 Spatial Audio Temple Windows Package does not play the background music
Fixed! UE-100823 AudioQA package with AQ_EnvelopeFollower as default map crashed on Android device
Fixed! UE-100816 ability to cross fade submix effect chains
Fixed! UE-97972 Warnings Failed to read file when running packaged First Person template
Fixed! UE-100784 Mac fails to cook on the fly Error: Failed to open descriptor file
Fixed!
UE-94710 [CrashReport] UE4Editor-CoreUObject!UObject::DestroyNonNativeProperties() [BlueprintSupport.cpp:2557]
Fixed! UE-100251 UE4 Install Size Regression in 4.26 Preview 1
Fixed! UE-95895 GitHub 7193 : UnrealFrontend: decrease CPU usage on Windows during cooks
Fixed! UE-98242 GitHub 7310 : Fix incorrect description in BuildEditorAndTools.xml
Fixed! UE-99424 UBT - âCompile single fileâ does not work with platform extension files
Fixed! UE-92733 Add dependency on compiler version for PCHs
Fixed! UE-99940 Invalidate makefile if compiler no longer exists
Fixed! UE-99433 UBT - Changes to uplugin extensions are ignored
Fixed! UE-101188 400mb VHM map included in engine content
Fixed! UE-100375 GitHub 7364 : Critical bug fix Controller.cpp OnPossess
Fixed! UE-101050 Memory leak in Gameplay Effects / Visual Logger
Fixed! UE-88207 Enemy bots do not move in a launched ShooterGame in Sanctuary
Fixed! UE-99870 HasAnyFlags crash when compiling a widget blueprint after playing in editor
Fixed! UE-99552 Union Clusters do not collide with static meshes
Fixed! UE-100715 Crash when compiling a Niagara System using a Velocity Grid with a modified grid size
Fixed! UE-101060 UE4 Editor fails to open on CentOS - /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21â not found required by âŚEngine/Binaries/Linux/libUE4Editor-UnrealEd.so)
Fixed! UE-100584 Packaging QAEnterprise gives clang: error: linker command failure
Fixed! UE-93504 GitHub 6954 : 1.fix crash on none pak mode on Android
Fixed! UE-101191 Set_Permissions_for_iTunes_from_Windows_Store.bat fails to give user permissions if username has a space
Fixed! UE-99380 Crash when enable mobile multi view and preview it with -game -featurelevelES31
Fixed! UE-100957 Create batch file to set iTunes file permissions
Fixed! UE-92813 Unable to copy/paste User Parameter values
Fixed! UE-101277 Assigning a new user variable texture to a material binding doesnât update the binding
Fixed! UE-100746 Aligning Blueprint nodes Horizontally across the top of the node aligns nodes to the top of the highest selected node
Fixed! UE-74835 GitHub 5857 : Added settings to the editor to set the background color and image of the BP graph.
Fixed! UE-100346 Selected Option in Switch Actor Doesnât show up in variant manager properties.
Fixed! UE-101078 Brush Editing Pen tool is not enabled when an orthographic viewport is selected
Fixed! UE-100718 Section box cut objects will not be updated correctly with DirectLink
Fixed! UE-100626 DatasmithRhino - Switching the active document in Rhino worksessions gives inconsistent reimport
Fixed! UE-99898 Mesh reimport doesnât reapply the proper value that was set during importing after reopen project
Fixed! UE-100078 solidworks part disappears in dataprep viewport window after applying a tessellation node and clicking âexecuteâ
Fixed! UE-100044 Datasmith - Canât import wire files.
Fixed! UE-100295 Failed to synchronise new project after closing a Revit project previously synced
Fixed! UE-100631 Variant Manager - Copied variant from a variant set to another is not accessible as variant dependencies
Fixed! UE-99856 High Precision Tangent Basis & Use Full Precision UVs on Skeletal Meshes reset after reimport
Fixed! UE-89573 Dataprep - stepâs contextual menu action as little to no value
Fixed! UE-101295 Collaborative Viewer - Warning when PIE
Fixed! UE-101297 Collaborative Viewer - Snapshot Command - Laser not visible when pressing SnapShot button in VR
Fixed! UE-101209 DirectLink Revit: crash on second sync
Fixed! UE-100461 On Mac new Task/Service/Decorator creating from Behavior tree does not stop after creating one instance
Fixed! UE-101173 Dragging and Dropping assets from the Place Actors Panel into the Project Structure via the Content Browser no longer works as of 4.26
Fixed! UE-95357 Crash on Save during assigning another Blackboard asset if yet another Blackboard asset is deleted from the âSave Asset Asâ window
Fixed! UE-100514 Crash importing HDR texture format on Mac
Fixed! UE-97910 [CrashReport] UE4Editor-ApplicationCore!FWindowsTextInputMethodSystem::ApplyDefaults
Fixed! UE-100310 Discrepancy between disabling behavior of settings for Polygon and PolyPath tools
Fixed! UE-100920 Selection Tolerance prevents Faces from being selected in PolyEdit Tool
Fixed! UE-101168 Fix warning when using Multi-User Package filters
Fixed! UE-101190 Python 3.x Upgrade causes Delegate Mismatched Signature error
Fixed! UE-84493 Widget causing ensure to trigger on end play
Fixed! UE-100908 Crash evaluating edit condition when objectâs level is being unloaded
Fixed! UE-98093 BackChannel.TestOSCMessage fails and crashes in EngineTest with Assertion failed: ArgSize == ExpectedArgSize TestBackChannelOSC.cpp] [Line: 67]
Fixed! UE-101058 Mac fails to build editor with the error: âShell Script Invocation Errorâ
Fixed! UE-101160 DMX - Pixel Mapping - RGB is not assigned to Red/Green/Blue attributes
Fixed! UE-101103 DMX - Crash from clicking in details panel in play.
Fixed! UE-101099 DMX - Deleting 25 fixtures at once crashes the editor
Fixed! UE-101101 DMX - changing fixture libraries while play in editor causes crash
Fixed! UE-101178 nDisplay - DisplayRootActor is not spawned automatically when starting nDisplay
Fixed! UE-100722 nDisplay crashes with an 8bitRGB frame buffer pixel format
Fixed! UE-99630 Remote API - Function Library Search doesnât show functions, only the library
Fixed! UE-99222 Remote Control APi - Crash when adding function from bp library
Fixed! UE-101077 Remote Control API - Cannot control parameters from webpage
Fixed! UE-97063 Remote Control API - Animation Asset
Fixed! UE-100637 Remote Control API - Openning a level should âReloadâ current preset and show missing exposed props as âdisconnectedâ
Fixed! UE-100617 SwitchBoard - OSC Blueprints to trigger a recording via SB are not distributed
Fixed! UE-95401 Failed to package MissionAR in 4.25.1 for windows64 due to cook error.
Fixed! UE-100871 Hololens requiring mismatched SDKs for different projects of same CL
Fixed! UE-101198 Quest eyes rendering only half with Mobile Multiview enabled.
Fixed! UE-100308 âAssertion failed: (Index >= 0) & (Index < ArrayNum)â Occurs When Launching a First Person Project Onto Lumin
Fixed! UE-100319 Mac 4.26 AudioQA package fails to launch
Fixed! UE-101302 UMenuAnchor::OnGetMenuContentEvent deprecation warnings in FN.
Fixed! UE-101111 Bump minimum ios version of UE4 Project templates
Kepp up the awesome work <2
Binding a groom asset to a skeletal mesh crashes the engine.
Thank you!
The closer we get to release on 4.26, the closer we get to UE5
collision of groom in cooked standalone is not working properly but OK in PIE
Hair Groom still very unstable in the preview 4, when I try to drag and drop it into the viewport the engine crash instantly
I tried to use âRiverâ tool in UE 4.26 Preview 4 and I canât figure out why it doesnât workâŚ
PSA: We read the conversations here, but I canât stress enough how important the bug reports are. The best way to make sure that we address the issues you come across, is to fill out a report!
Ok, but wouldn´t it be more helpful, if some of the mods create valid bug reports from posts here too (and then just give a short feedback, that a bugreport was created), since the normal user may not be aware, that a bug report is necessary.
Guess i have to make two reports for my subsurface and twosided foliage stuff too.