UPDATE!
We have just released Preview 3 for 4.26! Thank you for your continued help in testing the 4.26 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.
REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Fixed in Preview 3
Fixed! UE-99260 Crash editing Transition Logic after deleting State and Transition in State Machine
Fixed! UE-97460 ControlRig : cooked/package issue with FullBodyIK node
Fixed! UE-100320 Debug Drawing no longer working in Control Rig
Fixed! UE-99416 Control Rig Picket Widget needs to be removed
Fixed! UE-97865 Passing in wrong cpp type for creating a RigVMSelectNode still creates a RigVMSelectNode
Fixed! UE-100236 Reparenting higher RigBone to lower RigBone causes crash
Fixed! UE-97748 Crash when Item Chain, Item At index, and Items are linked together into a For Each Item
Fixed! UE-100349 Unparent hotkey and right click command does not work on created RigBones under Imported Skeleton
Fixed! UE-99448 Canât connect input pin with node when connecting to a execute node prior
Fixed! UE-100348 Creating and Deleting RigBones that are parented in Bone Hierarchy causes bone drawing issues
Fixed! UE-100351 Deleting created RigBone causes weird selection highlighting
Fixed! UE-97979 RigControlValue objects cannot be created with a custom value
Fixed! UE-100340 Control Bone Transform no longer an option for RigSpace or RigBone Manipulation
Fixed! UE-99354 Blend(Transform) not working with any Targets
Fixed! UE-100909 Quaternion Axis node only works with X axis
Fixed! UE-99261 IKRig Plugin preventing packaging and cooking for Pretzel project
Fixed! UE-100595 Sequencer: Control Rig: Need to select control twice to select it in Sequencer
Fixed! UE-100702 animation is different when the level sequence is played from a shot track
Fixed! UE-100245 Controls from Bake to Control Rig move to the origin when scrubbing outside of the Sequenceâs playback range
Fixed! UE-100583 Remove check for LevelSequence in selection synchronization
Fixed! UE-100911 Sequencer: Skeletal Animation Section Skeleton no longer shows up after loading.
Fixed! UE-100819 using the function set_tick_resolution in python change the length of the animation
Fixed! UE-100963 MoviePipeline: FCPXML files get written even without the setting added
Fixed! UE-100976 Sequence is not evaluating Control Rig after Bake To Control Rig
Fixed! UE-100564 Preroll doesnt seem to work correctly
Fixed! UE-100468 Pushing Add new key button for Brush.Brush Material Color reset all Color values for selected frame to zero(0.0)
Fixed! UE-100117 console variable not process properly in movie render queue
Fixed! UE-100150 Not all exr metadata is written
Fixed! UE-99872 bFatalError in MoviePipelineFinished callback is false when it fails to write out images
Fixed! UE-101068 Property stats are tracked incorrectly
Fixed! UE-100498 Crash when referencing Null Control Bus in Set Control Bus Mix API
Fixed! UE-100513 Modulation Mix Stages Missing Array Manipulators
Fixed! UE-100496 source effect chains donât work with looping node sound cues
Fixed! UE-100588 Modulation Envelope Follower Not Responding to Input AudioBus Waveform
Fixed! UE-85534 Turning off an audio volume will keep reverb on, it should fall back to world settings.
Fixed! UE-100492 au.debug.soundmodulators cmd Doesnât Support Generators Properly
Fixed! UE-100880 Displayed Unit value in ControlBusMix stage is wrong when referencing Bus Param Updated
Fixed! UE-99979 Concurrency does not stop lowest priority or quietest audio in a concurrency group
Fixed! UE-99850 Crashing when Google Resonance is used with Soundfield Submix
Fixed! UE-100010 Resolution Rule - Stop Quietest does not stop the quietest sound in AudioQA map
Fixed! UE-92181 AudioQA fails to package | Numerous errors from assets in Developer folders
Fixed! UE-60647 SoundClass SoundNode Assignments Overridden by SoundCue SoundClass
Fixed! UE-100218 Linux - QAGame failing to package | Failed to compile module
Fixed! UE-100411 GitHub 7377 : Fix of an error when calling Add() in TDiscardableKeyValueCache would cause an inifinite recursion
Fixed! UE-92982 UDelegateProperty define missing in DefineUPropertyMacros.h
Fixed! UE-71682 GitHub 5631 : Introduced additional UE_LOG statements in SavePackage.cpp to explici?
Fixed! UE-100761 Cooking content on Linux results in Assertion failed: Name.Len() > 0
Fixed! UE-97018 Trace.start when using Unreal Insights in Editor fails to start with: LogCore: Warning: Unable to trace to file
Fixed! UE-95807 Actor Pallette not flagged as Experimental/Beta
Fixed! UE-100428 Blueprint nativization fails using a map type argument as Expose on Spawn
Fixed! UE-99591 Packaging failed when create packaged project for Inclusive Nativization
Fixed! UE-100960 Match 3 Gems & Bombs do not appear in PIE & Package
Fixed! UE-99606 Crash renaming nested struct member while the pin is split on a node
Fixed! UE-100951 Blueprint debugger: Step over does not switch focus if parent graph is opened in different window
Fixed! UE-100949 Blueprint debugger: external Blueprint function calls can be stepped into only once
Fixed! UE-100787 Promoting an Array Pin to a Variable (ref to self) in the BP editor results in a compatibility error
Fixed! UE-100762 Variable default value is not preserved when moved to parent class
Fixed! UE-100372 Blueprint node tooltips show parameters instead of the function description
Fixed! UE-100829 The orphan Sub Inst Not Default pin is not removed from the node when set not default values
Fixed! UE-100602 Cannot use Assign node with a Wildcard Container parameters
Fixed! UE-100748 âDefault Valueâ contains zeros after compiling the blueprint with non-zeros values
Fixed! UE-96261 Reimporting sprite sheets does not work correctly if the editor has ever been closed and reopened since initial import
Fixed! UE-88628 Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix.
Fixed! UE-100815 Python - Crash using Actor attach_to_actor method
Fixed! UE-97017 Crash on Mac on exit.
Fixed! UE-99418 EngineTest listen server tests are failling
Fixed! UE-100799 Network profiler doesnt load the captures properly
**Fixed!** UE-97125 Nullptr dereference in iOS IOnlineSession::DestroySession
Fixed! UE-100458 Editor crashes in Chaos when using Retopologize tool
Fixed! UE-96255 Physics simulation is not resumed when an actorâs collision is disabled causing it to fall through objects
Fixed! UE-100914 Contact graph generation very slow in Chaos
Fixed! UE-88367 GitHub 6670 : Fix complex collision display not updating accordingly in StaticMeshEditor
Fixed! UE-100432 Skeletal mesh deforms after un-doing removal of clothing data
Fixed! UE-98103 UE5 TM-AnimPhys - Cloth is not working
Fixed! UE-99639 Ensure when setting restitution of physical material
Fixed! UE-100434 Editor crashes if user Plays in Editor level with Geometry Collection and landscape
Fixed! UE-97318 âCPU not permitted for usage is specified by the affinity maskâ error on PSVR
Fixed! UE-100910 RHICopyTexture in GnmRHI is broken for PF_FloatRGB
Fixed! UE-92125 Expanding a Context Menu the second time would close the menu on Linux
Fixed! UE-100731 Linux: Packaging QAEnterprise fails with Lumin.Automation.dll: An item with the same key has already been added
Fixed! UE-100878 Linux: Changing Level Visibility Track to hidden does not function in a Animation Level Sequence.
Fixed! UE-99971 Error pops up when launching editor in 4.26 on Mac with error âCould not access directory required for debugging optimized Metal shadersâ
Fixed! UE-100517 Mac - Xcode fails to build C++ project with a Shell Script Invocation Error
Fixed! UE-97293 GitHub 7277 : Use built-in sed
Fixed! UE-90571 GitHub 6780 : Track OpenGL resources in ELLTracker::Platform
Fixed! UE-100921 Indirect lighting cache does not work correctly on mobile with a multiple lighting scenarios
Fixed! UE-96710 App crashes when executing âExport to Diskâ node on Android
Fixed! UE-100640 Unreliable Player Index control on MFI controllers
Fixed! UE-96462 Windows showing error when Generating SSH Key: âError: bUseLocalMetalToolchainâ
Fixed! UE-100088 IOS 12 should be the default min supported version
Fixed! UE-100435 GitHub 7385 : ue-4.26 fixes
Fixed! UE-99998 Groom assets donât render Custom Stencil
Fixed! UE-100805 Boundary Bleed Color does not affect the boundaries of intersecting subsurface materials
Fixed! UE-100806 Boundaries of intersecting Meshes with the same subsurface materials do not blend automatically
Fixed! UE-88969 Adding an LOD to cascade with PIE running is insta crash
Fixed! UE-86798 When using the mesh particle space to world space transform on static meshes the local to world transform matrix should be used
Fixed! UE-99799 Remove shipping only #ifdef in FInstancedStaticMeshSceneProxy::GetDynamicMeshElements
Fixed! UE-85229 FFT Bloom does not properly take exposure into account
Fixed! UE-98238 Hide the appended numbers after dynamic inputs to reduce stack visual noise
Fixed! UE-95610 Editor crashes when dragging Cooked Niagara Emitter to the Level Viewport
Fixed! UE-100596 [CrashReporter] UE4Editor-Niagara!FNiagaraDataInterfaceProxyTexture::PreStage(FRHICommandList &,FNiagaraDataInterfaceStageArgs const &) [NiagaraDataInterfaceTexture.cpp:38]
Fixed! UE-96886 Crash duplicating an Emitter with Interpolated Spawning disabled and Requires Persistent IDs enabled
Fixed! UE-89020 Re-Enable Niagara DataInterfaceInstancedPassThrough autotest for Mac
Fixed! UE-100329 Ensure when entering a name for a Scratchpad Dynamic Input script used in the stack
Fixed! UE-97246 Assertion Failure while building package when setting Cook everything in the project content directory (ignore list of maps below) = true
Fixed! UE-56143 Niagara: support custom depth for masked and opaque particles
Fixed! UE-100098 Ray traced shadow sample settings greater than 1 cause shadow artifacts
Fixed! UE-100870 Spotlight raytrace GI broken when outer angle is tweaked
Fixed! UE-94638 FRegisterComponentContext does not correctly allow render state to initialize.
Fixed! UE-73358 Using Forward Shading and MSAA Renders Out Entirely Black
Fixed! UE-96207 [Materials] Change of behaviour of âPowâ node
Fixed! UE-100591 [CrashReport] UE4Editor-D3D12RHI!FD3D12ResourceLocation::ReleaseResource() [D3D12Resources.cpp:644]
Fixed! UE-100766 Canât PIE if a transaction didnât get closed
Fixed! UE-85878 Engine is not compatible with C++17 (USD)
Fixed! UE-100358 When reimporting ExtraField_JSON_ReimportâŚjson a âCannot find Property for column âExtra_Propertiesâ in struct âStruct_DataTable_Basicâ.â message does not appear
Fixed! UE-100381 DataTable contains incorrect values when importing a CSV file with an Import Key Field value
Fixed! UE-100359 Cannot find Property message appears when importing a CSV file with Ignore Extra Fields set to True
Fixed! UE-100362 Row is missing entry for column message appears when importing a JSON file with Ignore Missing Fields set to True
Fixed! UE-100635 Crash - console command stat none
Fixed! UE-100791 Crash on checking source control history on QA_WidgetDiffTest2
Fixed! UE-92223 Paper2D tile maps cannot be edited via the modes toolbar in viewport, after they are placed in a level and promoted to an instance
Fixed! UE-100382 Incorrect name rows are used when importing a JSON file with an Import Key Field value
Fixed! UE-100364 Incorrect message appears message appears when importing a JSON file with an invalid Import Key Field value
Fixed! UE-100361 Expected column not found in input message appears when importing a CSV file with Ignore Missing Fields set to True
Fixed! UE-97407 Camera speed needs to remember what you set it to
Fixed! UE-100011 Warning message âMapCheck: Repairing painted vertex colorsâ appears after open TM-MergeActor
Fixed! UE-100507 Mac - Unable to Package MediaFramewrok in Binary 4.26
Fixed! UE-100524 Crash on commandlet shutdown: GEngine is null in ~FGerstnerWaterWaveViewExtension
Fixed! UE-99984 Unable to slide the Number of Players slider
Fixed! UE-100490 Clicking the âXâ in a search field closes the window
Fixed! UE-100038 Linked Revit projects are ignored and not synced with DirectLink
Fixed! UE-90434 Structural Steel Connection Pivots are default
Fixed! UE-100373 DataPrep - Extension filter is ignored on import
Fixed! UE-99271 Texture importer - We canât import a texture bigger than 8k.
Fixed! UE-100027 Adding two identical Direct Link sources makes the engine crash
Fixed! UE-100704 Reimport datasmith scene from Cinema4D file doesnât update IES Texture
Fixed! UE-99607 Reset Override function not working on material changes
Fixed! UE-100162 Exported .TXT LiDAR asset opens without âtextureâ
Fixed! UE-64274 Defeaturing - Values from option fields are not map to corresponding options leading to incorrect behavior
Fixed! UE-100483 StaticMeshActorâs material doesnât update material to None after reimport to updated material
Fixed! UE-100437 Missing CustomDepthStencilWriteMask in Foliage setup
Fixed! UE-85037 Compiling the Editor with CPP Standard of C++17 Fails Due to Errors from USDImporter
Fixed! UE-100728 Crash When You Add Get Landscape Material Node
Fixed! UE-81772 QOL: Using âmake selected actors level currentâ should scroll level browser to that level
Fixed! UE-100537 Crash while adding section using Landscape Tool
Fixed! UE-100833 Crash opening QA-Promotion while in PIE
Fixed! UE-100771 Crash when cancelling Gather Text in Localization Dashboard
Fixed! UE-99849 Material selection is not shared between modeling tools
Fixed! UE-100740 Modeling Tool Interactions based on raycasts into scene hit hidden objects
Fixed! UE-100885 Mesh Selection Tool does not select full brush area on scaled meshes
Fixed! UE-97346 Unable to select Paper2D Actors with Translucent Material in Viewport
Fixed! UE-100888 Cannot place primitive with Add Primitive Tool if no object is hit
Fixed! UE-100919 Repeatedly duplicating mesh with Duplicate Tool in Modeling Mode produces increasingly long names
Fixed! UE-99788 PolyCut tool doesnât correctly handle cutting out a topological hole
Fixed! UE-100736 Modeling Mode asset settings are not restored on editor restart if changed using quick-access bar
Fixed! UE-100738 PolyEdit Action Buttons are visible during interactive operations but have no effect
Fixed! UE-100607 Join/Browse button does not change to Leave button once in a session with compressed toolbar
Fixed! UE-87589 Upgrade to Python 3.7.7
Fixed! UE-101012 Errors when compiling code project - Python3.Build.cs(8,24) : error CS0246: The type or namespace name âPythonâ could not be found
Fixed! UE-99615 Slate Debugging Tools should use the unique WidgetID
Fixed! UE-100365 Widgets stick out from letterboxed player screen on 4.25
Fixed! UE-94506 Duplicating a Widget Blueprint containing an Event Dispatcher does not update argument references
Fixed! UE-78845 Undoing Spline actor end point selects base actor instead of last appended anchor point
Fixed! UE-99555 Patch default value, Pixel Mapping trouble
Fixed! UE-100525 Canât expose arrays / arry element to remote control preset
Fixed! UE-100453 GitHub 7392 : Fixed compilation errors using MSBuild from the master
Fixed! UE-97384 Remote Control API - Canât use request body with batch request
Fixed! UE-97160 Stage monitor doesnât notify of missing timecode provider
Fixed! UE-97491 Provider status doesnât show idle time or a notion of free time
Fixed! UE-97490 StageMon hitch detector spams log
Fixed! UE-97474 Stage Monitor - Event List can not be repopulated if cleared in Review Mode
Fixed! UE-78777 Crash when opening a packaged Simple Composure project
Fixed! UE-96358 Crash when using DMX pixel mapper
Fixed! UE-100501 Crash - Playing Pixel Mapping and then Play in Viewport
Fixed! UE-95869 Adding fixtures to fixture group doesnât assign attributes correctly.
Fixed! UE-97728 Matrix pixel and fixture pixel position should be relative to their containsrs instead of relative to the texture
Fixed! UE-100111 SwitchBoard - No Detection that UE was launched from previous Switchboad instance (Controls shows Start Unreal)
Fixed! UE-99881 DMX Library isnt marked unsaved after âUndoâ operation
Fixed! UE-100393 DMX - Warnings when packaging
Fixed! UE-100623 MF - Strobe Fixture Feedback
Fixed! UE-100634 DMX - Resetting values on begin play is causing problems, interpolation?
Fixed! UE-100622 MF - Fixture Beem Clipping
Fixed! UE-100733 DMX fixture volumetric beam does not match projected gobo
Fixed! UE-100723 Loopback logic is missing for monitor & pixel mapping
Fixed! UE-100742 no warning when fixture matrix has no cell attributes set
Fixed! UE-100727 DMX - Get All Fixtures in Library is not sorted the same as patch.
Fixed! UE-100711 MF - Suggestion for Fixture Patching
Fixed! UE-100531 Remote Control API - Web UI Fixes
Fixed! UE-100535 Remote Control API - Web UI Style
Fixed! UE-98188 Web App VP - Sliders
Fixed! UE-99893 Web App VP - Web Socket Transforms
Fixed! UE-98206 Web App VP - Rotation Order
Fixed! UE-100418 Undo doesnât work in Interact tool
Fixed! UE-100151 In Virtual Camera, when you use ComposureOutputProvider routed to a RemoteSesstionOutputProvider, the iPad taps register in the space of the entire editor window and not the viewport
Fixed! UE-99879 VR Mode radial menu sub options appearing on incorrect menus
Fixed! UE-97792 Editor crashes when pressing F9 while PIE in VR Preview on Hololens 1
Fixed! UE-93801 GitHub 6997 : Fix reversed left/right eyes in emulatestereo and support WorldToMeters
Fixed! UE-93787 GitHub 6984 : Allow hmd tracked query to ignore extra PIE worlds
Fixed! UE-100343 Hololens 1 needs deprecation for 4.26 forward
Fixed! UE-91798 Motion controller button presses fail to register on Launch On
Fixed! UE-100760 Warnings while packaging for Oculus device with Oculus Avatar plugin enabled: Content has been saved with empty engine version
Fixed! UE-96118 ASA Anchors are not loaded properly from the ASA Store
Fixed! UE-98212 D3D12RHI crashes when attempting to alias a Texture2DArray