They might have changed their mind because 5.0 release is far away… maybe 4.27 will be the last one or they will even make a 4.28 who knows?
For now 4.27 is listed as a Target Fix for a lot of bugs.
And the bugs are the main issue. Now with Chaos that should be production ready but users are experiencing otherwise…
I wonder if there at Epic Games the marketing department forces programmers and engineers to release unfinished code or what? Because I really see no reason to rush products that aren’t stable. What is the purpose? Then Fortnite and AAA games using UE4 and next UE5 won’t really have all the bugs affecting small indie developers… So an obvious question becomes if the public releases are not the same as the ones used internally and for big software houses paying an expensive license premium?