Unreal Engine 4.26-Chaos Preview now available on the Epic Games launcher

It seems in 4.26 chaos preview my anchor fields don’t work, does it work differently now or is this a bug? I was also wondering if replication is still a thing that’s worked on. It seems the client breaks the pieces the same way as the host, which is great, but it glitches like crazy in the client game.

Overall, I’m really happy we can use Chaos now without having to build the engine. That being said, having used Apex alot it’s still a bit of a hassle to work with. Apex (for me) works more “out of the box” whereas Chaos still needs a lot of steps to implement, like creating anchor field and sleep field blueprints. I hope in the future it will become more accessible in that sense.