Unreal Engine 4.26-Chaos Preview now available on the Epic Games launcher

So I have two different types of physics constraints in my game:

  1. Where all the limits are locked in all axis and unbreakable - these work fine in 4.26 Chaos build.

  2. Where the constraints are limited to swing in different axes - these are are just unusable as is in 4.26 Chaos.

For number 2) I am using identical values to my previous PhysX build (which works perfectly fine), but in the 4.26 Chaos build all the members are super fragile and jittery and just touching them will break them and fly away. I’ve tried tweaking everything I can think of (strengths, break thresholds, masses etc.) but nothing seems to work.

Anyone have any recommendations?