Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 4.
In this video, I will answer the following questions:
→ About the eyebrows and the 32-bit version of the grooming mesh
→ Let’s talk again about the problems of exporting Vertex Paint from Xgen.
→ Learn how to check the BaseColor Per Vertex and Roughness channels.
→ Let’s talk about Alembic Viewer
→ Is it possible to cache animation hair from other DCCs?
→ What to consider when exporting from Houdini
→ How much hair is optimal and how to optimize the Viewport?
→ Do you plan to support mGPU?
Best regards, Andrew Krivulya aka Charly.