Unreal Engine 4.26. Alembic Hair. Q&A Part 4. Official answers from the community

Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 4.

In this video, I will answer the following questions:

→ About the eyebrows and the 32-bit version of the grooming mesh

→ Let’s talk again about the problems of exporting Vertex Paint from Xgen.

→ Learn how to check the BaseColor Per Vertex and Roughness channels.

→ Let’s talk about Alembic Viewer

→ Is it possible to cache animation hair from other DCCs?

→ What to consider when exporting from Houdini

→ How much hair is optimal and how to optimize the Viewport?

→ Do you plan to support mGPU?

Enjoy watching!

Best regards, Andrew Krivulya aka Charly.