Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 3.
In this video we’ll talk about how:
→ Dye the hair bundles and their ends in different colors
→ Import this into Unreal Engine 4
→ Fix alembic scripts error for exporting Xgen hair
→ Draw Vertex Paint in Xgen
→ Fix problem with Roughness
→ Fix chaos on eyebrows and other facial hair
→ Use animated alembic with Groom plugin
→ Export hair from Houdini,
0:00 - Lesson topic.
0:39 - Information for those who want to support this channel
1:00 - Acknowledgments
2:17 - How to color hair in Ornatrix without texture maps and UV coordinates? Is this possible in Xgen?
7:41 - Export channel vertexes for Unreal Engine 4
9:35 - Import of Alembic Hair to UE4. Activating vertex channels in Nick Rutlinh’s material.
13:58 - Answer to question from Nick Shepperd. Fixed import problem in UE4 from Xgen scripts. Vertex Paint in Xgen.
18:41 - Checking Vertex channels from Xgen in Unreal Engine 4
20:25 - Official answer to the same question - from Epic Games
21:18 - Answer to question from Simon Barrionuevo: “Groom Shader Roughness”
26:09 - An appeal to Nick Rutlinh and some more official replies on this topic.
27:45 - Answer to question from Christian Hecht.
29:04 - Answer to a question from Flavio Gonzalez
29:55 - Concerning the export from Houdini. Analysis of the dialogue between Gabriel Arnold and Nick Burkard.
31:56 - Forrender Renderfarm
32:03 - Promo code to use a 15% lifetime discount on our render farm.
32:05 - Info-partners
32:09 - Ending and preview of other lessons.
Best regards, Andrew Krivulya aka Charly.