Unreal Engine 4.26.2 Launch to Oculus Quest 2 errors

I am trying to launch the VR template to the Oculus Quest in Unreal Engine 4.26.2- I am pretty sure I have everything installed properly but I get the following errors when I launch to the oculus:

LogPlayLevel: Error: ERROR: /bin/sh failed with args -c ‘“/Users/******/Documents/Unreal Projects/VRTest/Intermediate/Android/armv7/gradle/gradlew” :app:assembleDebug’

LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully.

PackagingResults: Error: Launch failed! Unknown Error

Can someone explain what these mean and how I might fix the issue? I am new to Unreal and programming - Many thanks!

Unreal Engine 4.26.2
Mac OS Catalina 10.15.7
Oculus Quest 2

Hello Brona,

Welcome to the Forums,

You can safely delete your ‘Intermediate’ folder, since it contains generated files. (/Users/******/Documents/Unreal Projects/VRTest/Intermediate/ )

Try just moving it to a new location first instead of deleting it just in case (I’ve only done this on PC and never Mac)

Hopefully when it regenerates the problem will be fixed, this may be superstition at this point, but I recall needing to delete my intermediate folder + restart computer.