Unreal Engine 4.26.0 Fracture Mode

Hello! We’re working on a project that will utilize Unreal Engine’s Chaos Physics and Destruction. We want to experiment with it in the 4.26 preview, but we’re finding that the Fracture mode doesn’t appear where we expect it to be. Is there a way to enable this, and if not, should we expect to be able to use the Fracture mode in the official 4.26.0 release?
(Side note: We are using 4.26.0 Preview 6, and all of the appropriate plugins are enabled)

A have same issue. Fracture mode note appear in modes, but all plugins switched on. Use 4.26 release from source

still have to compile it with the code additions turning it on from the looks of it. There is a note in their newer documentation here, Chaos Physics Overview | Unreal Engine Documentation stating there will be or already is a 4.26 chaos build with it enabled by default instead of physx so maybe just wait like we have been lol. hope this helps.

That’s very helpful, thank you!