Unreal Engine 4.25 released!

Worked here for me too!

Awesome work guys. I hope this fixes up many of my issues in 4.25. I jumped in too far too get out! Great step ahead :slight_smile:

It’s crashing on Android Armv7 apk + obb only.
I’m getting this

2020-07-23 22:36:25.125 32426-32426/? A/DEBUG: pid: 31993, tid: 32060, name: Thread-4 >>> com.thelostroad <<<
2020-07-23 22:36:25.186 32426-32426/? A/DEBUG: #00 pc 03f8a0d8 /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (FAsyncPackage::PostLoadObjects()+624) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.186 32426-32426/? A/DEBUG: #01 pc 03f80d5c /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (FAsyncPackage::TickAsyncPackage(bool, bool, float&, FFlushTree*)+500) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.186 32426-32426/? A/DEBUG: #02 pc 03f80074 /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*)+1820) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.186 32426-32426/? A/DEBUG: #03 pc 03f84a34 /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*)+628) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.186 32426-32426/? A/DEBUG: #04 pc 03f84184 /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (FAsyncLoadingThread::TickAsyncLoading(bool, bool, float, FFlushTree*)+436) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.186 32426-32426/? A/DEBUG: #05 pc 03f8c4b8 /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (non-virtual thunk to FAsyncLoadingThread::ProcessLoading(bool, bool, float)+156) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.186 32426-32426/? A/DEBUG: #06 pc 05ff574c /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (FFrameEndSync::Sync(bool)+640) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.186 32426-32426/? A/DEBUG: #07 pc 03796590 /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (FEngineLoop::Tick()+7992) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.186 32426-32426/? A/DEBUG: #08 pc 03793834 /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (AndroidMain(android_app*)+2984) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.187 32426-32426/? A/DEBUG: #09 pc 037975f4 /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (android_main+136) (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)
2020-07-23 22:36:25.187 32426-32426/? A/DEBUG: #10 pc 037b0af4 /data/app/com.thelostroad-8pursCUAB-lXzGZ3cZW2mQ==/lib/arm/libUE4.so (BuildId: 4d9c9fa0c0c5b3cb6130c35bc24d43369acb40fe)

they need to allow us to roll back if these point fixes are going to start breaking builds

We’d rather see an influx of the same issue rather than it not being submitted at all. Thanks for the mention, I don’t have a simple fix on hand but I’ve forwarded the information to the team and will follow up as soon as possible. If you could provide us with more details on which plugins are affected that would help the team!

The process for the GitHub version takes longer than the launcher - It’s currently processing and should be available soon.

Well, the **Hotfix 4.25.2 **just released pushed me out of work :mad: In all C++ projects, **no marketplace plugin can be used any longer because the project doesn’t build! **

Ineed to urgently roll back to 4.25.1, but I don’t find any way to do that :mad: I hope Epic will issue a 4.25.3 like immediately or explain how to remove the hotfix.

I also submitted a bug, case # 00199239.

Do we use this form?

I wonder how a bug like this slipped through, it seems to affect every plugin that is downloaded/installed from outside, ex: MegaScans plugin, Substance plugin, anything from Marketplace. Pretty widespread.

Megascan Plugin produces the same error.

Hello guys! First of all sorry for writing my problems here but for last three weeks I’ve worked day and night to solve my project crash, which I’ve worked for 8 months.
After I’ve updated my project to 4.25 it all went well but after the hotfix 4.25.1, on mobiles with armv7 support my game is crashing.
So to use an old 4.24 backup it’s a no because I’ve made significant changes to the game. Here is the strange thing. If I try build the game in development mode it’s working. If I build the game in shipping mode and I check to package the game inside the apk it’s also working but if in Shipping Mode I uncheck package inside apk (because my game is almost 300mb so I need a OBB file) the game is not working on mobiles with armv7 support only. So only if I have a expansion file it’s crashing and only in shipping mode.
I’ve merged my game to another project but still crashes, I’ve tried to downgrade the project to 4.24 but it’s not working. In one cloned project I’ve deleted all the content and created a new empty map and still the same problem. I’ve also removed all config files and replaced with defaults one. I’ve checked all blueprints/widgets but still not working.
I’m using Android Studio to debug the game and I get this crash logs. This crash is when using nativization. When disabling the nativization, sometimes it opens the first level ( start game ) and after I hit the play button it’s crashing again with the same errors.
Other errors I have are when using nativization on my own character. I got a build crash so I have to delete my character from nativization list.
I’ve also reinstalled my windows, ue4 and android studio. Also tested on another PC but still crashing when launching on mobiles.
Also all my 4.25 backups (more than 10 backups are not working) so this problems appeared after updating from 4.24 to 4.25
crash_01.txt

Can someone explain to me what this crash logs means? I’ve worked a lot on this game and now I can’t do anything with it. I really have to solve this. Thank you very much

Hello,
I have this bug since last update 4.25.2, in my VR project when I do ā€œplay this levelā€ the window looks zoomed by 200%. My log are in the middle of the screen !
I use htc vive
Work normally after build.

Thanks

edit : in steam VR view it’s ok but not in unreal (photo 2)

Plugins are broken. How do I go back to 4.25.1? It doesn’t show up in the Engine Versions selection dropdown.

I think they solved the problem. Click the arrow down and press on verify and wait to update. If no try the top advice. Copy from plugins/marketplace the plugins inside yourproject/Plugins folder and compile after that.

Hey All -

The blocking issue related to opening projects that have Marketplace Plugins enabled with 4.25.2 has been logged as Unreal Engine Issues and Bug Tracker (UE-95865)

We’ve identified the offending changelist and are working on generating and testing a QFE that we’ll post link to ASAP to unblock everyone until we can get a proper hotfix build out.

I got burned by ā€œUnrealBuildTool : error : Expecting to find a type to be declared in a module rules named ā€˜SubstanceCore’ in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ā€˜ModuleRules’ type defined by Unreal Build Tool.ā€ too.

Do they even TEST migrating unreal projects from one sub-version to other at all before releasing it in wild? Much competent, so reliability.

I bet they tested it only on freshly created projects from that menu where you can select various project types. Why waste time on real-life projects with other dependencies like plugins? It is just hot-fix release, nothing can go wrong, noo siiir.

I reinstalled OS today and I wanted to install UE4 again and I was happy to see hot-fix 2, but now, I met this error. I want to install 25.1 but I can’t. Maybe, they need to add something for choose to install previous sub version (hot-fix), not only previous version.

I fully expect stuff like this to happen more and more since they announced ue5. Working on the past is never a great career move in these companies. I don’t doubt that the ue4 team is spread thin now. Same thing has happened at unity with all their massive promises.

We need the ability to get back to 4.25.1 in the meantime. The Epic Games Launcher only allows you to download the latest dot release. Is there a URL where I can manually download the 4.25.1 installer?

UPDATE

A fix for the blocking issue related to opening projects that have Marketplace Plugins enabled in 4.25.2 can be found here:

**EDIT: **This is no longer required - 4.25.3 is now available on the launcher.

After installing, same issue persist

If you rename the Engine/Intermediate/Build/BuildRules to something else (eg. BuildRules2), does that make it start working? I’m wondering if it’s just failing to rebuild the DLL for you because the file list has already been updated.

Could you also check that the QFE installer updated your Engine/Binaries/DotNET/UnrealBuildTool.exe file (ie. the timestamp is recent)?