On a project ported from 4.23 to 4.25.0, on Oculus Quest when loading a map, I’ve got the following ensure condition failing:
if (PrimitiveSceneInfo->NeedsReflectionCaptureUpdate())
{
// mobile should not have any outstanding reflection capture update requests at this point
**ensure(Scene->GetShadingPath() != EShadingPath::Mobile);
...]**
It’s in Renderer/Private/SceneVisibility.cpp:2098, inside the ComputeRelevance() method.
Does anyone have an idea what could be causing this in my project/map? Or is it an engine bug? Thanks for your help 
Update: It’s happening on a specific map, trying to see what in it could be the cause of this.