Unreal Engine 4.25 released!

The seed value in the procedural foliage produces a different result in 4.25 than it did in 4.24. In the patch notes there is a bug fix that states:

“**Bug Fix: **Implemented a faster version of FRandomStream::GetFraction that doesn’t require a type conversion to integer and back to float. This fix affects any use of FRandomStream::GetFraction, which will now return a different value for the same seed.”

I am not sure if this affects the procedural foliage tool or not. Would any one know if there is a way to convert old seed value I had in 4.24 for a new seed value in 4.25 that would produce the same results?