Unreal Engine 4.25 released!

Tried this. Even with a clean GameInstance in place it crashes. Even if I just right click the thing. Quite bizarre. Was worth a shot though :slight_smile:

The only errors I get in the Output Log are a bunch of errors regarding ‘Macro node Macro instance is pointing at an invalid macro graph’. From what I can tell these are coming from most of the Blueprint that are crashing the engine. The debug error I got in WidgetBlueprint.cpp in Visual Studio also mentions that ‘Graph’ is nullptr, which seems to suggest the problem relates somehow to that. It is a bit above my experience level at this time to know how these things are related but I am continuing to research it.