Unreal Engine 4.25 released!

I have done exactly this. The problem was shown to be a read access violation in WidgetBlueprint.cpp.
Screenshot
Since that is an Unreal Engine file I am unsure as to how it ties into my project specifically.

Fortunately, the devs have noticed the issues in another thread and mentioned that they are looking into it, so perhaps I will get some answers soon. Thanks!