Unreal Engine 4.25 released!

When trying to build for Android

UATHelper: Packaging (Android (ETC2)): Z:\app\src\main\java\com\epicgames\ue4\GameActivity.java:702: error: variable purchaseLaunchCallback is already defined in class GameActivity
UATHelper: Packaging (Android (ETC2)): GooglePlayStoreHelper.PurchaseLaunchCallback purchaseLaunchCallback = null;
UATHelper: Packaging (Android (ETC2)): ^
UATHelper: Packaging (Android (ETC2)): Z:\app\src\main\java\com\epicgames\ue4\GameActivity.java:704: error: method getPurchaseLaunchCallback() is already defined in class GameActivity
UATHelper: Packaging (Android (ETC2)): > Task :app:compileDebugJavaWithJavac FAILED
UATHelper: Packaging (Android (ETC2)): Gradle may disable incremental compilation as the following annotation processors are not incremental: lifecycle-compiler-2.0.0.jar (androidx.lifecycle:lifecycle-compiler:2.0.0).
UATHelper: Packaging (Android (ETC2)): Consider setting the experimental feature flag android.enableSeparateAnnotationProcessing=true in the gradle.properties file to run annotation processing in a separate task and make compilation incremental.
UATHelper: Packaging (Android (ETC2)):
UATHelper: Packaging (Android (ETC2)): > Task :permission_library:bundleLibResDebug
UATHelper: Packaging (Android (ETC2)): > Task :firebasehelperres:bundleLibResDebug
UATHelper: Packaging (Android (ETC2)): > Task :downloader_library:bundleLibResDebug
UATHelper: Packaging (Android (ETC2)): public GooglePlayStoreHelper.PurchaseLaunchCallback getPurchaseLaunchCallback()
UATHelper: Packaging (Android (ETC2)): ^
UATHelper: Packaging (Android (ETC2)): Note: Some input files use or override a deprecated API.
UATHelper: Packaging (Android (ETC2)): Note: Recompile with -Xlint:deprecation for details.
UATHelper: Packaging (Android (ETC2)): 2 errors
UATHelper: Packaging (Android (ETC2)):
UATHelper: Packaging (Android (ETC2)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ETC2)):
UATHelper: Packaging (Android (ETC2)): * What went wrong:
UATHelper: Packaging (Android (ETC2)): Execution failed for task ‘:app:compileDebugJavaWithJavac’.
UATHelper: Packaging (Android (ETC2)): > Compilation failed; see the compiler error output for details.
UATHelper: Packaging (Android (ETC2)):
UATHelper: Packaging (Android (ETC2)): * Try:
UATHelper: Packaging (Android (ETC2)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UATHelper: Packaging (Android (ETC2)): 59 actionable tasks: 59 executed
UATHelper: Packaging (Android (ETC2)):
UATHelper: Packaging (Android (ETC2)): * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (ETC2)):
UATHelper: Packaging (Android (ETC2)): BUILD FAILED in 18s
PackagingResults: Error: variable purchaseLaunchCallback is already defined in class GameActivity
PackagingResults: Error: method getPurchaseLaunchCallback() is already defined in class GameActivity
UATHelper: Packaging (Android (ETC2)): ERROR: cmd.exe failed with args /c “C:\Users\Documents\Unreal Projects\Sinister\Intermediate\Android\gradle\rungradle.bat” :app:bundleDebug
PackagingResults: Error: cmd.exe failed with args /c “C:\Users\Documents\Unreal Projects\Sinister\Intermediate\Android\gradle\rungradle.bat” :app:bundleDebug
UATHelper: Packaging (Android (ETC2)): Took 57.1813691s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool failed. See log for more details. (C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-Sinister-Android-Shipping_2.txt)
UATHelper: Packaging (Android (ETC2)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error