Unreal Engine 4.25 released!

This 100%. For me this is one of the worst releases in a long time. I’m not sure if it’s just a coincidence with how I’m working, but a lot of very, very basic core things that I am trying to do are broken, unusable and crashing in the engine right now.

And this would be fine if there was some form of LTS. The problem is that there were some very core things broken in 4.24… and 4.23… and 4.22, and so on… so you literally have to update to get those fixes (unless you start compiling the engine yourself and pulling fixes from git, at which point you’re spending more time maintaining an engine that’s whole point is to prevent that and let you get on with making a game). Not only that, but it’s now very common for fixes to regress and become broken again between builds.

Some kind of LTS plan would at least allow people to stay on a specific build that they know works and will get fixes for a decent period of time. Right now it’s whack-a-mole, 2 steps forward, 10 steps back each update.