Unreal Engine 4.25 Preview

can’t wait for the full release! finally, the Android App bundle is here.

Still no Chaos in 4.25 P3. Downloading the source now. Could someone give me an explicit method of compiling?

Hi. Thank you for your reply. Still the same problem. Not solved :frowning:

The new material layers system is BRILLIANT. I’m happy to see it’s getting a fix or two. The faster it can be nailed down as the default, the better!

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1641765-how-to-enable-chaos

do same steps in this post, then compile using VS 2017

I guess it is a bug. several people seem to have issues like this so just wait for full release. i’m sure it will be fixed, please submit a bug report if you can so the devs are aware of the issue.

also this is a preview build not a stable release, the more bug reports there is that can help identify issues the better!

Just checked 4.25 and I’m wondering if it’s possible to use LOD’s in Niagara?

The docs state that the two sided foliage shading model is supported by ray tracing. This is not the case.

No that does not work.

Worked for me.

Did anyone report this yet? Bad behavior to leave it hard crashing after updating a project from 4.24 to 4.25

I reported it but don’t see my bug report listed. its odd whenever i make bug reports i never see them listed. maybe an account bug?

How do you bind a groom asset to the default UE4 Mannequin’s parts, say in the 3rd Person Template.
Attaching lets you bind only to skeletal mesh, but not to bone or socket?
How to do, otherwise groom only floats with character root.

THX!

Anyone noticed that Mobile Depth of field doesnt work in UE 4.25 or Im missing something. In 4.24 works well with same settings. Please any comments on this. Thanks.BR

QUOTE=; What did you use for the Chaos Destruction Demo? Or did you use it. It is only for 4.23, 4.24. I used 4.24.

I did not use the destruction demo.

[quote=“, post:177, topic:139241”]

Did it have Chaos?

[quote=“, post:178, topic:139241”]

Chaos is not in the LAUNCHER version of ue4… You have to download the SOURCE from github and COMPILE it After editing it so that it COMPILES Chaos Into the engine. gave the instructions on how to do it. I’m sorry but i can’t help further if you don’t seem to follow his instructions.

Any news on the following: GetMousePosition Y value returns values greater than 0 when the mouse is at the top of the editor viewport?
I never received a ticket number but I was told this was fixed in a future internal build…

[quote=“, post:179, topic:139241”]

What we have here is a failure to communicate? I have been trying to compile the source. I guess you aren’t. Forget it all and I will leave you along.