For some reason my Visual Studio 2019 keeps restarting when I open a new c++ project, is there a fix for this?
Is anyone else having issues with lighting being really bright in engine, and really dark in a packaged build?
Lighting seems broken in 4.25 preview 3
UPDATE!
We have just released Preview 4 for 4.25! Thank you for your continued help in testing the 4.25 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.
REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Fixed in Preview 4
Fixed! UE-90733 Editor summary event may not be sent as expected because CrashReportClient may not consume the pipe data
Fixed! UE-90664 Editor summary analytic event reports incorrect idle time if the crash occurs before the first tick
Fixed! UE-90719 FPlatformMisc::RequestExit() can corrupt the EditorSessionSummaryWriter
Fixed! UE-87753 Opening the Trace Data Filtering panel causes an extreme drop in editor responsiveness
Fixed! UE-90503 Curve Editor - Retime Tool Anchors get lost when moved beyond timeline range
Fixed! UE-90878 Anim timeline flickers left-to-right when panning view on Notify track
Fixed! UE-67705 Single animations can take up to 8 hours to compress
Fixed! UE-88651 Crash deleting poses in pose asset
Fixed! UE-90246 Crash closing the editor when compressing animations
Fixed! UE-90548 Editor crash when choosing Additive Control Rig in Animation Blueprint | Casts.cpp at Line 10
Fixed! UE-89115 GetPlayerController accessed none in the Sanctuary_Audio blueprint when playing ShooterGame
Fixed! UE-89055 Stop Lowest Priority is no longer stopping the correct sound waves
Fixed! UE-90718 Editor Crash in Audio::FMixerSourceManager::BuildSourceEffectChain
Fixed! UE-90539 GitHub 6778 : Move FAudioCommandFenceâs WaitTimeMs to ConsoleVariable
Fixed! UE-90347 Fix-up Filters for Audio Types (Remove Sub-Types from Filters)
Fixed! UE-90875 VirtualStudio Sample LogAudioMixer Warning: Audio device removed
Fixed! UE-85715 Audio: Scaling Priority via Attenuation is not fully supported
Fixed! UE-82202 Audio: Modulation: Curve Editor: Modulation Curves are changing order when Output Settings are modified
Fixed! UE-88731 Audio: Soundfield Submix: Incompatible soundfields remain linked if Encoding Format changes after linking
Fixed! UE-90673 One off crash dragging an asset into the level viewport - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x108acfc8
Fixed! UE-90427 If UE Root Directory is A Junction Errors Are Encountered During Startup
Fixed! UE-90381 Staging hang when an asset size is larger than the max chunk size
Fixed! UE-90266 UE4Editor-CoreUObject!FPackageName::FilenameToLongPackageName(FString const &) [PackageName.cpp:453]
Fixed! UE-90839 Unable to compile UE4 with Visual Studio 2019 version 16.5.0
Fixed! UE-89255 TraceLog crash in QAGame
Fixed! UE-90699 Encountering an ensure followed by a crash produces incorrect callstack
Fixed! UE-90154 Debug Crashing in a Debug Attached Cooked game produces crash artifacts outside the expected locations
Fixed!
UE-90700 Client crash in UObject::DestroyNonNativeProperties
Fixed! UE-90698 7MB regression in Function memory
Fixed! UE-90338 Mac packaged builds as UE4Game.app rather than .app
Fixed! UE-82581 Debug ThreadEnsure callstack not populating in Output Log
Fixed! UE-90439 Collab Viewer - Clicking in the environment while interaction menu is open repeats last triggered action
Fixed! UE-90402 Collab Viewer - Laser pointer is not appearing properly in Walk mode
Fixed! UE-90360 Collaborative viewer needs to be available only on Windows
Fixed! UE-90499 Editor crash when selecting a inherited child actor that got deleted in converted actor
Fixed! UE-90496 World position is saved as relative position when converting actor, causing teleportation upon conversion
Fixed! UE-90497 Converted Actor Component Tree is different in BP Editor and Level
Fixed! UE-90922 Soft Object References set directly on parameters are not correctly referenced
Fixed! UE-90948 ability tasks that change the movement type did not reset it when they finished
Fixed! UE-86045 Initial overlaps arenât populated by BeginPlay
Fixed! UE-90825 Renaming a variable in parent blueprint results in value in child blueprint being reset to default
Fixed! UE-90900 Subcomponent doesnât appear in IWCE if component was added from Content Browser
Fixed!
UE-52921 [CrashReport] UE4Editor_Engine!USceneComponent::DestroyComponent() [scenecomponent.cpp:847]
Fixed! UE-90474 Adding multiple Child Actors through the Construction Script and then changing the Child Actorâs class results in mismatched ID names
Fixed! UE-90393 Crash attempting to PIE after editing physics asset
Fixed! UE-90359 Crash attempting to PIE in ChaosDestructionDemo
Fixed! UE-90810 Update XDK to QFE13
Fixed! UE-90920 UDIM not working on Linux
Fixed! UE-90526 UFE Custom Launch Profile Fails to Create <Project>.app on Mac When Deployed
Fixed! UE-90578 Movable lights and movable static meshes do not render shadows in TM-RectLights
Fixed! UE-90697 Compile Ocean Android failed for ANDROID_BUILD_TOOLS_GRADLE_VERSION
Fixed! UE-90189 Niagara GPU particles flicker in TM-ShaderModels on android
Fixed! UE-90176 [TM-ShaderModels] Crash on open: Assertion failed: Mapping file OpenGLVertexBuffer.cpp
Fixed! UE-90910 Render staticâ flag crashes editor in OpenGL ES3.1 shader complexity view mode
Fixed! UE-85881 Ambient cubemap from dynamic skylight is missing in ES3.1 when high quality reflections are enabled in the material
Fixed! UE-90180 TM-ShaderModels Decals do not appear on some Android devices
Fixed! UE-90932 VisualizeMotionBlur pass not properly handling output override.
Fixed! UE-90876 VirtualStudio Sample LogD3D11RHI Warning: Temp texture streaming buffer not large enough
Fixed! UE-90850 Handled Ensure when running packaged Match3
Fixed! UE-90726 Exposure differences are too prominent when r.UsePreExposure=False
Fixed! UE-90442 SSGI_DirectionalLight_Movable triggers an assert in -d3ddebug mode
Fixed! UE-90097 Deferred decal does not display when running GTAO.
Fixed! UE-89341 Modules fail to compile if a function uses the parameter map
Fixed! UE-88547 Crash copy/pasting a Module with a Scratchpad Dynamic Input Script into an emitter in another project
Fixed! UE-90830 Need an indicator for the Niagara Emitter Sim Target
Fixed! UE-90744 Crash mousing over parameter on a Map Get that was pasted into a Scratch Pad module script
Fixed! UE-90694 Functions canât use exec pins
Fixed! UE-90667 Entering a renamed moduleâs original name does not rename/reset the display name of the module
Fixed! UE-90512 Niagara GPU shader compiles often fail first engine tests
Fixed! UE-90384 Selecting to include/exclude a platform via +/- buttons does not update the button that lets the user expand a list of the platformâs variations properly
Fixed! UE-90327 Copy-pasting renamed Niagara modules are created with Source Name instead
Fixed! UE-90091 Scratch pad modules do not handle gpu DI calls
Fixed! UE-87290 Skel / Static Mesh DI Preview vs Default Mesh
Fixed! UE-90882 Canât add parameters to a scratch pad graph.
Fixed! UE-72141 Actors with Niagara components donât wait for the system to finish before being auto destroyed
Fixed! UE-90187 Extreme Flickering Occurring In Entire Level When Facing Niagara Systems on Android
Fixed! UE-62320 Niagara parameters that are set via construction script do not update when starting PIE/Simulate
Fixed! UE-88914 Using Collision in Niagara without an Update Age module will prevent any particles from spawning
Fixed! UE-90463 Fatal Crash When Enabling Bidirectional Reflectance Distribution Function (BRDF)
Fixed! UE-89996 4.25 crashes regularly (Assertion failed: SizeX <= GetMax2DTextureDimension() )
Fixed! UE-88238 ShaderCompileWorker crashes when packaging BP projects for Magic Leap on Mac
Fixed! UE-77639 Crash enabling Landscape Layers in editor with -Vulkan
Fixed! UE-87734 CLONE - Reset Camera toolbar button non-functional in Static Mesh Editor
Fixed! UE-90812 âHide Unrelatedâ button duplicated in animation blueprint editor
Fixed! UE-81196 Datasmith Import options are not saved on reimport
Fixed! UE-89427 Binary build - NotForLicensees features unavailable
Fixed! UE-89173 Collab Viewer template project railings have no collisions
Fixed! UE-90788 Dataprep - Crash editing a dataprep asset
Fixed! UE-90746 Variant Manager - Auto-Record is broken
Fixed! UE-90736 Datasmith Importer - Shader colors are not properly imported
Fixed! UE-90666 Crash when performing Jacketing test with delete parameter
Fixed! UE-90665 Multiple file is not static, can not attach warnings when importing file through dataprep asset
Fixed! UE-90647 Warning when opening dataprep asset, unable to find Slate Widget Style 'DataprepAction.TitleTextBlockStyle
Fixed! UE-90506 Crash when assigning material to datasmith asset
Fixed! UE-90492 Importing Datasmith CAD file Persistence IGS results in extra geometry static mesh actors
Fixed! UE-90480 Importing Datasmith CAD file results in several LogDatasmithDispatcher Handler Errors
Fixed! UE-90149 dataprep - Preview state are kept in other pane even when filter is deleted
Fixed! UE-90958 Crash when opening dataprep recipe
Fixed! UE-90916 visual dataprep crashes on undo on action creation
Fixed! UE-86868 Dataprep imported lights have their assigned IES Textures wiped after re-opening the level
Fixed! UE-82875 CollabViewer - Oculus - Laser Start point is visible on the oculus controller.
Fixed! UE-90937 Red Lines in PIE viewport of Collaborative Viewer when tilting the camera up and down
Fixed! UE-90598 Errors importing datasmith attributes generated from 3ds Max
Fixed! UE-90772 PLMXML: Error at import: ImportContext.InstanceGraphRootRefs.Find(FirstInstanceRef) != INDEX_NONE
Fixed! UE-90820 Cinema 4D - Animations with linear interpolation are incorrectly imported
Fixed! UE-90807 more than one mesh get the same material even though material was only applied to one mesh
Fixed! UE-90662 USD Stage - fails to save a level with USDStageActor
Fixed! UE-90659 USD Stage - Point instances are not cleared when opening another usd file
Fixed! UE-90645 Warning when creating new USD asset from reference
Fixed! UE-90638 Importing USD asset from USD Stage crashes the editor
Fixed! UE-90894 Landscape component ForcedLOD setting has no effect
Fixed! UE-90880 Connecting a Parameter to the Material Output Node does not add the Parameter to the Parameter Defaults Panel
Fixed! UE-90322 Merge actor produces wrong texture on imported c4d asset.
Fixed! UE-90494 Crash occurs moving PolyCut tool across mesh - Assertion failed: IsTriangle(TriangleID) [File:âŚDynamicMesh3.h] [Line: 502]
Fixed! UE-90455 Crash undoing after switching modes from Mesh Paint to Place mode
Fixed! UE-91007 [CrashReport] UE4Editor-ModelingComponents!UPolygonSelectionMechanic::BeginChange() [PolygonSelectionMechanic.cpp:269]
Fixed! UE-90972 Select- Separate results in no material assignment
Fixed! UE-90946 Internal Python objects visible from Construct Object BP node
Fixed! UE-78553 Audio tracks with multiple subtracks will paste parent track when a subtrack is copied and pasted in Sequencer
Fixed! UE-89514 Curve Editor: Changing Pre or Post-Extrap modifies all curves
Fixed! UE-90734 MoviePipeline: Render (Remote) only renders one job and not full queue
Fixed! UE-90723 Cinematic Viewport reports inaccurate values
Fixed! UE-90521 MoviePipeline: Presets canât be shipped with project as QAGame is embedded in path
Fixed! UE-90917 Crash rendering sequence with a Temporal Sample count > 1
Fixed! UE-84852 Event not saved correctly when duplicating Level Sequence
Fixed! UE-89454 Depth of fields behavior when Focus Method is None
Fixed! UE-91019 MoviePipeline: Lack of preview is confusing.
Fixed! UE-90689 render manager outputs 16 bits exr but says they are 32 bits
Fixed! UE-90653 Redoing an edit to a widget blueprint componentâs value fails if the value is scrubbed
Fixed! UE-90786 Warp Utils plugin crashes on Editor restart
Fixed! UE-90685 Color Correction Volumes have lost internal connections and references.
Fixed! UE-90857 Cant delete annotation on collab Viewer
Fixed! UE-90809 AzureSpatialAnchors remoting feature fixes
Fixed! UE-90728 AzureSpatialAnchors -cannot set AppProperties on cloud anchor
Fixed! UE-90678 Create Collab Viewer For Hololens2 Device
Fixed! UE-90998 Hollolens Viewer Template: problem when moving actors
Fixed! UE-90949 Invalid image layout when using VR preview
Fixed! UE-90874 Assert on Oculus Quest running deployed project
Fixed! UE-90862 HoloLens packaging fails in GetTextureBuildSettings()
Fixed! UE-90410 GitHub 6769 : Move HoloLens input sim injection for controller tracking status to t?
Fixed! UE-90411 GitHub 6770 : Better activation criteria for input simulation
Fixed! UE-90412 GitHub 6771 : Support for the hand pointer pose in input simulation
Fixed! UE-90166 Failure to open projects on android due to multiple libraries not loading
BUG due to windows update. I HATE YOU MICROSOFT.
So After updating to 4.25 our game has been running great and without issues until.
However 2 days ago a microsoft WINDOWS update came through and now
our games audio comes though the PC speakers.(Dumb Microsoft)
instead of our rift headset. It is an easy fix to go into MICROSOFT â â â â Advanced audio settings
and set the game to use rift audio by default but this should not beâŚ
Thankyou MICROSOFT BAD UPDATES FOR THIS â â â â UPDATE
Issue #1 after updating to preview 4 it still says it is preview 3 in the launcher even after restarting the launcher.
just an FYI <3
it shows as preview 4 after system restart.
Still he same problem after the update
âUATHelper: Packaging (Android (ETC2)): ERROR: Unhandled exception: System.IO.IOException: The process cannot access the file âC:\Users\Paul\Documents\Unreal Projects\Game - 4.25\Intermediate\Android\gradle\app\src\main\AndroidManifest.xmlâ because it is being used by another process.â
After proper shutdown and restart of Launcher, not just closing(minimizing), it displays correctly for me.
Are you installing the android packages when installing ue4? see my image below
then checkmark
then click apply so it installs all of the Android featuresâŚ
3D Navmesh, Flying AI - when, please?
There are plugins for that on the marketplace, they are or were free at some point.
Hi! Yes. Android package is installed.
The error occurs at about 80% of the packaging for Android.
Yes we know that and some others 3rd parties.
I meant, when UE will have native 3D AI solutions. Without that UE still feels âmostly fpsâ, ground-bound engine.
Donât get me wrong: i love UE4 very much. But this aspect is sad.
Still no Chaos. Would it do any good to get the source and compile? Donât waste your time. It doesnât compile.
installed 4.25.0.p4 - trying to build for Oculus Quest. Converted a working 4.24 project to 4.25. Build for Android is fine is p4.
When starting the app on the Quest its stuck at the three blinking dots. Have to reboot the Quest to get control back.
Anyone successfully launched an app on Quest with this p4?
Hi All,
just jumped shop to 4.25 preview with an existing project and low and behold it now looks very different to how it it did before. I know there has been changes to Exposure overall and I probably shouldnât have jumped the gun in hindshight.
looking here
i see that there is a hidden value AutoExposureBiasBackup that can if i understand correctly bring my original settings back. Does anyone know how i access and activate this?
many thanks
Dan
Hi DamirH,
can ou expand on how to set this kind of material up please? Managed to find the âThin Translucent Materialâ from the palette but have no further idea how to integrate this into my existing material?
it has an input for a transmittance colour but not sure what goes into what here;)
it is for a glass headlight.
thanks for any guide on this.
Best
Dan
EDIT** found the shading model âthin translucentâ option on my material node. but not sure on how to go about integrating this into my exisitng material for my headlight. any help woul be appreciated.
Ported one of my c++ projects but unfortunately there is an issue with my Visual Studio 2019, it constantly restarts and is unusable
After updating to 4.25.0 preview 4, reflection captures are causing the level to be super bright.
To reproduce, create a new level and add a streaming level with no lights. Add a single point light with default settings. Add 1 Sphere Reflection Capture. Everything seems fine. Now add another Sphere Capture and everything is blown out. This seems to be linked to the auto exposure but I have that turned off in the project settings. I didnât notice this in previews 2 and 3.
Is this a bug or is there a setting I need to track down and change?
Hereâs a screenshot of the Sequencer demo scene with just one point light and two sphere reflection captures:
I can confirm this issue. I am not sure whether it is related to VS2019 or Resharper plugin, however It was not happening in previous previews.