Unreal Engine 4.25 Preview

UPDATE!

We have just released Preview 7 for 4.25! Thank you for your continued help in testing the 4.25 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

Fixed in Preview 7
Fixed! UE-91592 Editor Analytics doesn’t always capture a project name when it could
Fixed! UE-91782 Re-enable support for parameters in Control Rig UI
Fixed! UE-89763 Ensure when rapidly undoing addition of Visual Debug in Control Rig | RigVMController.cpp at Line 3899
Fixed! UE-88732 Crash when closing a project that was running on one thread
Fixed! UE-89071 Packaged AudioQA crashes on open due to missing library: libembree.2.14.0.dylib
Fixed! UE-91889 Severe distortion in reverb submix effect
Fixed! UE-91216 Sounds with very short fade-in times may not play
Fixed! UE-90594 Crash launching the editor - FilenameToLongPackageName failed to convert…but the path contains illegal characters ‘.’
Fixed! UE-91803 Analytics hints that crash reporting and crash handling crashes themselves.
Fixed! UE-91890 Detect and report if CrashReportClientEditor is crashing
Fixed! UE-91551 Unreal Insights analysis occasionally stops when
Fixed! UE-91685 The engine may crash on exit when performing final UObject cleanup if incremental GC was already in progress
Fixed! UE-91573 PackagingResults: Error: C++17 was disabled in PCH file but is currently enabled
Fixed! UE-91459 Packaging a project with a default editor-only plugin disabled triggers Build step
Fixed! UE-90936 Project Launcher’s Default Profiles do not build C++ projects in Launcher Builds, causing extra required setup
Fixed! UE-91702 Templates content needs updating due to Exposure changes
Fixed! UE-91548 Crash when spline component is used under directX12 with default material
Fixed! UE-84227 Sparse Class Data Type compile errors link the wrong code file
Fixed! UE-91567 [CrashReport] UE4Editor-CoreUObject!FFieldVariant::IsA(UClass const *) [Field.cpp:131]
Fixed! UE-91651 triple buffering causing jittering artifact
Fixed! UE-91632 Chaos crash causes unknown cook failure on linux
Fixed! UE-91616 dynamic state field doesn’t work with clustered particles
Fixed! UE-85006 Fractured GeometryCollection does not rest after colliding with ground
Fixed! UE-91506 Crash in USkeletalMesh::InitResources due to out of sync (null guid) render sections
Fixed! UE-91075 Crash opening a cloth skeletal mesh asset in editor
Fixed! UE-71869 Second player’s screen does not render in Split Screen on Android
Fixed! UE-90873 Support amrv7 And Support arm64 Options Are Grayed Out
Fixed! UE-91561 Fix a bug of missing DOF coc info in the TonemapperES2
Fixed! UE-91514 Android platform does not show up in Mac editor
Fixed! UE-91820 Change the -shared flag to clang level instead of linker
Fixed! UE-91779 AndroidManifest.xml is in use when attempting to build a universal apk and app bundle
Fixed! UE-91763 Black screen after launchscreen storyboard
Fixed! UE-90022 Android crash in UnrealMatch3 after a few seconds
Fixed! UE-89480 iOS and tvOS platforms unrecognized on Windows
Fixed! UE-88088 TVOS and iPhone 6 Tm-Shadermodels crashes with MetalCommands.cpp] [Line: 681] ‘R’ is not supported
Fixed! UE-80047 Implement Swappy including support for high refresh rate devices
Fixed! UE-91824 User-specified Launchscreen image does not get used for launch screen storyboard when packaging from PC
Fixed! UE-91761 Unable to select anything in Level Viewport | Input registered as Clicking on Brush
Fixed! UE-91658 QAGame Win32 Shipping crashes with “Missing global shader FWriteToSliceVS’s permutation 0” even when bTarget32Bit is true
Fixed! UE-88738 Bullet impact effect does not appear on the Sanctuary map in ShooterGame
Fixed! UE-89926 SkeletalMesh lod streaming is now asserting when used
Fixed! UE-88715 SSS is incorrect at low opacity values.
Fixed! UE-90950 Linear Color inputs do not update with scratch dynamic inputs
Fixed! UE-90387 Cap GPU particle counts on low end devices
Fixed! UE-91679 The editor crashes if “boundingboxcorner” is used in a gpu emitter and RTX is enabled
Fixed! UE-91639 Editor crashes when deleting an in-use Data Interface user parameter
Fixed! UE-91587 Crash changing a parameter’s Data Interface input to a Scratch Dynamic Input
Fixed! UE-91574 Context menu doesn’t open over Map Get/Map Set pins
Fixed! UE-91546 GitHub 6831 : Fix Niagara Scirpt (sic) Typos
Fixed! UE-91545 GitHub 6830 : Add Missing Newline to NDI_AudioOsc EOF
Fixed! UE-91525 New bound defaults read from garbage Uniform
Fixed! UE-91512 Enable/Disable the Modifier options based on the presence or lack of parameter modifiers
Fixed! UE-91364 MaterialNodeUsage examples jitter on mobile devices
Fixed! UE-91855 Long values don’t scroll when highlighted and the name can’t be read
Fixed! UE-91797 Crash when deleting an in-use user parameter is undone
Fixed! UE-91746 Skeletal mesh bone rotations seem to be in local space even when using the WS function on GPU sims
Fixed! UE-91743 SpawnOnly flag is confusing on Particle Simulation Stages
Fixed! UE-91736 the editor crashes when GPU particle emitters that read other gpu attributes are converted to CPU
Fixed! UE-82060 Android: Strange Ribbon Material Rendering for Niagara MaterialNodeUsage Autotest
Fixed! UE-88540 Crash adding a Set Specific Parameter > Particles.ID or Ribbon.ID module to an Emitter
Fixed! UE-79306 Niagara’s module search function can’t jump through the results array
Fixed! UE-79304 Niagara’s node graph search function doesn’t find function inputs
Fixed! UE-91842 Static Switches are missing from the module parameters panel
Fixed! UE-90557 Niagara Remove Pin Feature now deletes the variable completely from the Parameters Pane
Fixed! UE-91837 Set variables nodes headers show the old style variable text instead of the new namespace mods
Fixed! UE-91625 Adding a new typed variable via a Set node has issues.
Fixed! UE-91744 Volume textures, within cpu emitters, don’t produce warnings
Fixed! UE-91646 Crash in ray tracing when Show Static Meshes flag is disabled
Fixed! UE-91584 Deprecate RHIBegin/EndComputePass
Fixed! UE-91134 Flickering Decals on Mac in Mobile Preview
Fixed! UE-86278 [CrashReport] UE4Editor-D3D11RHI!VerifyD3D11ResizeViewportResult(long,char const *,char const *,unsigned int,unsigned int,unsigned int,unsigned char,ID3D11Device *) [D3D11Util.cpp:363]
Fixed! UE-79047 [CrashReport] UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:249]
Fixed! UE-91643 Improve Disk Space warning to cover more locations
Fixed! UE-91641 Linux: QAEnterprise fails to build with TestUSDSchema errors.
Fixed! UE-91730 PLMXML - invalid files make UE crash at import.
Fixed! UE-91636 Analytics - ProductName is left blank when importing Datasmith CAD file
Fixed! UE-91536 crash when importing IFC file
Fixed! UE-91591 TF_DIAGNOSTIC_WARNING_TYPE when creating new USD Asset from reference
Fixed! UE-87608 LiDAR Point Cloud - M_LidarPointCloud.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible
Fixed! UE-91739 QAEnterprise fails to package Linux | Unable to instantiate module ‘UnrealEd’
Fixed! UE-90478 Crash when using Shift+6 keyboard shortcut with Mesh Modeling Mode plugin disabled
Fixed! UE-91911 Editor crash when switching from Modeling Mode to another Mode with a Tool Active
Fixed! UE-91597 Movie Pipeline crashes if Burn Ins are added but not enabled
Fixed! UE-91583 Bindings are lost when converting to possessable/spawnable
Fixed! UE-91501 Finish example editor widget in the Movie Render Pipeline Content folder
Fixed! UE-91847 [CrashReport] UE4Editor-Engine!UTextureRenderTarget::GameThread_GetRenderTargetResource() [TextureRenderTarget.cpp:46]
Fixed! UE-91745 Disable Auto Bind to PIE during movie renders
Fixed! UE-88541 Crash in GetKeysFromSelection
Fixed! UE-91575 [CrashReport] UE4Editor-Slate!FTabManager::InvokeTab(FTabId const &) [TabManager.cpp:1153]
Fixed! UE-91630 Collabviewer template context menu has extra space at bottom
Fixed! UE-91527 LiveLink Preset always default back to EngineTime Evaluation mode upon reload
Fixed! UE-91344 Animating the camera and character with LiveLink makes the character tremble
Fixed! UE-91715 LiveLink data recording corrupts memory
Fixed! UE-91205 Crash - VRScouting - nDisplay instance crashes when adding a Gaffer in Multi-User
Fixed! UE-91265 VR Scouting - Crash when saving a Level that contain Scouting Objects ( e.g Marker, Camera) UE4Editor_Engine!FUniformExpressionSet::FillUniformBuffer() …MaterialUniformExpressions.cpp:1147]
Fixed! UE-91191 Fix clock offsets for livelink evaluation modes to have smooth latest
Fixed! UE-91631 Collabviewer camera spawns inside the building on creation
Fixed! UE-90868 Packaging project fails with a UAT crash when OculusAvatar plugin is enabled
Fixed! UE-91648 Hololens suspend/resume not working
Fixed! UE-91146 Packaged ETC2 projects with OpenGL ES3.1 for Oculus devices display a black screen on launch
Fixed! UE-91882 FGoogleARCoreFrame::TransformDisplayUvCoords memory overwrite
Fixed! UE-86396 Motion Controllers fail to track during Launch On
Fixed! UE-91783 Vive Wands are not triggering Haptics when the touchpad is pressed
Fixed! UE-91748 Hololens renders in one eye only with Mobile Multi-View