Unreal Engine 4.25 Preview

Exactly what happened to me, tried different alembic files from different sources all the same behavior

Collision overlap tests still haven’t been fixed, and they’ve been broken since 4.22.

UPDATE!

We have just released Preview 7 for 4.25! Thank you for your continued help in testing the 4.25 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

Fixed in Preview 7
Fixed! UE-91592 Editor Analytics doesn’t always capture a project name when it could
Fixed! UE-91782 Re-enable support for parameters in Control Rig UI
Fixed! UE-89763 Ensure when rapidly undoing addition of Visual Debug in Control Rig | RigVMController.cpp at Line 3899
Fixed! UE-88732 Crash when closing a project that was running on one thread
Fixed! UE-89071 Packaged AudioQA crashes on open due to missing library: libembree.2.14.0.dylib
Fixed! UE-91889 Severe distortion in reverb submix effect
Fixed! UE-91216 Sounds with very short fade-in times may not play
Fixed! UE-90594 Crash launching the editor - FilenameToLongPackageName failed to convert…but the path contains illegal characters ‘.’
Fixed! UE-91803 Analytics hints that crash reporting and crash handling crashes themselves.
Fixed! UE-91890 Detect and report if CrashReportClientEditor is crashing
Fixed! UE-91551 Unreal Insights analysis occasionally stops when
Fixed! UE-91685 The engine may crash on exit when performing final UObject cleanup if incremental GC was already in progress
Fixed! UE-91573 PackagingResults: Error: C++17 was disabled in PCH file but is currently enabled
Fixed! UE-91459 Packaging a project with a default editor-only plugin disabled triggers Build step
Fixed! UE-90936 Project Launcher’s Default Profiles do not build C++ projects in Launcher Builds, causing extra required setup
Fixed! UE-91702 Templates content needs updating due to Exposure changes
Fixed! UE-91548 Crash when spline component is used under directX12 with default material
Fixed! UE-84227 Sparse Class Data Type compile errors link the wrong code file
Fixed! UE-91567 [CrashReport] UE4Editor-CoreUObject!FFieldVariant::IsA(UClass const *) [Field.cpp:131]
Fixed! UE-91651 triple buffering causing jittering artifact
Fixed! UE-91632 Chaos crash causes unknown cook failure on linux
Fixed! UE-91616 dynamic state field doesn’t work with clustered particles
Fixed! UE-85006 Fractured GeometryCollection does not rest after colliding with ground
Fixed! UE-91506 Crash in USkeletalMesh::InitResources due to out of sync (null guid) render sections
Fixed! UE-91075 Crash opening a cloth skeletal mesh asset in editor
Fixed! UE-71869 Second player’s screen does not render in Split Screen on Android
Fixed! UE-90873 Support amrv7 And Support arm64 Options Are Grayed Out
Fixed! UE-91561 Fix a bug of missing DOF coc info in the TonemapperES2
Fixed! UE-91514 Android platform does not show up in Mac editor
Fixed! UE-91820 Change the -shared flag to clang level instead of linker
Fixed! UE-91779 AndroidManifest.xml is in use when attempting to build a universal apk and app bundle
Fixed! UE-91763 Black screen after launchscreen storyboard
Fixed! UE-90022 Android crash in UnrealMatch3 after a few seconds
Fixed! UE-89480 iOS and tvOS platforms unrecognized on Windows
Fixed! UE-88088 TVOS and iPhone 6 Tm-Shadermodels crashes with MetalCommands.cpp] [Line: 681] ‘R’ is not supported
Fixed! UE-80047 Implement Swappy including support for high refresh rate devices
Fixed! UE-91824 User-specified Launchscreen image does not get used for launch screen storyboard when packaging from PC
Fixed! UE-91761 Unable to select anything in Level Viewport | Input registered as Clicking on Brush
Fixed! UE-91658 QAGame Win32 Shipping crashes with “Missing global shader FWriteToSliceVS’s permutation 0” even when bTarget32Bit is true
Fixed! UE-88738 Bullet impact effect does not appear on the Sanctuary map in ShooterGame
Fixed! UE-89926 SkeletalMesh lod streaming is now asserting when used
Fixed! UE-88715 SSS is incorrect at low opacity values.
Fixed! UE-90950 Linear Color inputs do not update with scratch dynamic inputs
Fixed! UE-90387 Cap GPU particle counts on low end devices
Fixed! UE-91679 The editor crashes if “boundingboxcorner” is used in a gpu emitter and RTX is enabled
Fixed! UE-91639 Editor crashes when deleting an in-use Data Interface user parameter
Fixed! UE-91587 Crash changing a parameter’s Data Interface input to a Scratch Dynamic Input
Fixed! UE-91574 Context menu doesn’t open over Map Get/Map Set pins
Fixed! UE-91546 GitHub 6831 : Fix Niagara Scirpt (sic) Typos
Fixed! UE-91545 GitHub 6830 : Add Missing Newline to NDI_AudioOsc EOF
Fixed! UE-91525 New bound defaults read from garbage Uniform
Fixed! UE-91512 Enable/Disable the Modifier options based on the presence or lack of parameter modifiers
Fixed! UE-91364 MaterialNodeUsage examples jitter on mobile devices
Fixed! UE-91855 Long values don’t scroll when highlighted and the name can’t be read
Fixed! UE-91797 Crash when deleting an in-use user parameter is undone
Fixed! UE-91746 Skeletal mesh bone rotations seem to be in local space even when using the WS function on GPU sims
Fixed! UE-91743 SpawnOnly flag is confusing on Particle Simulation Stages
Fixed! UE-91736 the editor crashes when GPU particle emitters that read other gpu attributes are converted to CPU
Fixed! UE-82060 Android: Strange Ribbon Material Rendering for Niagara MaterialNodeUsage Autotest
Fixed! UE-88540 Crash adding a Set Specific Parameter > Particles.ID or Ribbon.ID module to an Emitter
Fixed! UE-79306 Niagara’s module search function can’t jump through the results array
Fixed! UE-79304 Niagara’s node graph search function doesn’t find function inputs
Fixed! UE-91842 Static Switches are missing from the module parameters panel
Fixed! UE-90557 Niagara Remove Pin Feature now deletes the variable completely from the Parameters Pane
Fixed! UE-91837 Set variables nodes headers show the old style variable text instead of the new namespace mods
Fixed! UE-91625 Adding a new typed variable via a Set node has issues.
Fixed! UE-91744 Volume textures, within cpu emitters, don’t produce warnings
Fixed! UE-91646 Crash in ray tracing when Show Static Meshes flag is disabled
Fixed! UE-91584 Deprecate RHIBegin/EndComputePass
Fixed! UE-91134 Flickering Decals on Mac in Mobile Preview
Fixed! UE-86278 [CrashReport] UE4Editor-D3D11RHI!VerifyD3D11ResizeViewportResult(long,char const *,char const *,unsigned int,unsigned int,unsigned int,unsigned char,ID3D11Device *) [D3D11Util.cpp:363]
Fixed! UE-79047 [CrashReport] UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:249]
Fixed! UE-91643 Improve Disk Space warning to cover more locations
Fixed! UE-91641 Linux: QAEnterprise fails to build with TestUSDSchema errors.
Fixed! UE-91730 PLMXML - invalid files make UE crash at import.
Fixed! UE-91636 Analytics - ProductName is left blank when importing Datasmith CAD file
Fixed! UE-91536 crash when importing IFC file
Fixed! UE-91591 TF_DIAGNOSTIC_WARNING_TYPE when creating new USD Asset from reference
Fixed! UE-87608 LiDAR Point Cloud - M_LidarPointCloud.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible
Fixed! UE-91739 QAEnterprise fails to package Linux | Unable to instantiate module ‘UnrealEd’
Fixed! UE-90478 Crash when using Shift+6 keyboard shortcut with Mesh Modeling Mode plugin disabled
Fixed! UE-91911 Editor crash when switching from Modeling Mode to another Mode with a Tool Active
Fixed! UE-91597 Movie Pipeline crashes if Burn Ins are added but not enabled
Fixed! UE-91583 Bindings are lost when converting to possessable/spawnable
Fixed! UE-91501 Finish example editor widget in the Movie Render Pipeline Content folder
Fixed! UE-91847 [CrashReport] UE4Editor-Engine!UTextureRenderTarget::GameThread_GetRenderTargetResource() [TextureRenderTarget.cpp:46]
Fixed! UE-91745 Disable Auto Bind to PIE during movie renders
Fixed! UE-88541 Crash in GetKeysFromSelection
Fixed! UE-91575 [CrashReport] UE4Editor-Slate!FTabManager::InvokeTab(FTabId const &) [TabManager.cpp:1153]
Fixed! UE-91630 Collabviewer template context menu has extra space at bottom
Fixed! UE-91527 LiveLink Preset always default back to EngineTime Evaluation mode upon reload
Fixed! UE-91344 Animating the camera and character with LiveLink makes the character tremble
Fixed! UE-91715 LiveLink data recording corrupts memory
Fixed! UE-91205 Crash - VRScouting - nDisplay instance crashes when adding a Gaffer in Multi-User
Fixed! UE-91265 VR Scouting - Crash when saving a Level that contain Scouting Objects ( e.g Marker, Camera) UE4Editor_Engine!FUniformExpressionSet::FillUniformBuffer() …MaterialUniformExpressions.cpp:1147]
Fixed! UE-91191 Fix clock offsets for livelink evaluation modes to have smooth latest
Fixed! UE-91631 Collabviewer camera spawns inside the building on creation
Fixed! UE-90868 Packaging project fails with a UAT crash when OculusAvatar plugin is enabled
Fixed! UE-91648 Hololens suspend/resume not working
Fixed! UE-91146 Packaged ETC2 projects with OpenGL ES3.1 for Oculus devices display a black screen on launch
Fixed! UE-91882 FGoogleARCoreFrame::TransformDisplayUvCoords memory overwrite
Fixed! UE-86396 Motion Controllers fail to track during Launch On
Fixed! UE-91783 Vive Wands are not triggering Haptics when the touchpad is pressed
Fixed! UE-91748 Hololens renders in one eye only with Mobile Multi-View

Missing depth test on separately translucency regression is still present in latest preview.

Still having issues with hair rendering:

Big framerate drop when using skylights, even on 2080Ti (not the case in 4.24).

Ray traced shadows with samples higher than 1 introduce artifacts.

Is MSAA still broken for Forward Rendering on PSVR?, since 4.23 until 4.25p6 it is. It would be great to have any ETA for a fix.

also try using msaa 4x. it seems to work on my end its what i use tbh

has anyone reported it? i have not seen any reports about this being broken. please make a report about it so it does get fixed. https//www.unrealengine.com/support/report-a-bug

what do you mean? collision overlap tests I use work. try using a custom collision channel in project settings. etc. seems to work well this way.

so far skylights and directional lights seem to be all messed up. once you build lighting try saving all, then close the project, open it again, select all lights in your map, move them up 10 units then back down 10 units and lighting seems to fix its self. its like the lighting is NOT being saved first run nor are they updated till you move their locations.

also i noticed if you don’t disable dynamic shadows on your skylight it forces recompile shaders on moving it.

Thanks for the reply,

I have tested it with 4.24.3 on a UE4 VR Template, switched to Forward Shading and MSAA, all MSAA are broken on my side 2, 4 and 8. On PSVR. I have reported the issue on answer hub.

So far no luck at all.

But I took your advice an open a submission bug for consideration.

Thanks again for your reply.

Does Groom Physics work again with this update ? I am still on 4.25/5

I copied my UDN report to Answerhub, See Here:

Am I missing something? This is the expected result, previous behavior was broken. When you combine Block with Overlap, the result is Overlap, not Block, and the function only returns true on blocking hits.

That much is definitely true. I’ll update the report.

However **OverlapAnyTest###() **not returning true even for overlaps is certainly broke’d.

Still bugged, same as in preview 6.

I really hope UE-80927 will be resolved before 4.25 release

1 Like

Shader complexity still wont work? preview 7

Hi there!

There are some problems at IOS remote development.


ERROR: Precompiled rules assembly '/Users/user/Library/Application Support/Epic/UnrealEngine/4.25/Intermediate/Build/BuildRules/UE4Rules.dll' does not exist.

I tested my code on 4.22 and there is no problem. My project is C++ based.

In editor at mobile preview, render target materials not clear the background. When I change the preview rendering model to shader model 5, it works well.

asking a question on answerhub is not the same as bug reporting.

please if you can, report it at the link below as devs don’t use answerhub.

https//www.unrealengine.com/support/report-a-bug

Thanks again, I already did that after reading your first Reply :slight_smile: