UPDATE!
We have just released Preview 6 for 4.25! Thank you for your continued help in testing the 4.25 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.
REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Fixed in Preview 6
Fixed! UE-91493 CrashReportClientEditor may send a report owned by another concurrent instance losing the exit code in the process
Fixed! UE-91332 Cannot close UE4Editor when certain animation editor tabs are open.
Fixed! UE-90371 Skeletal Meshes with negative scale on nodes in hierarchy do not import correctly in 4.25 or 4.26
Fixed! UE-91227 Crash when closing the animation timeline document tab while editing curve
Fixed! UE-91371 Fatal Error!’ crash in AudioQA.exe when packaged for AQ_Steaming
Fixed! UE-91061 Calling Finish Recording Output causes a crash in PIE
Fixed! UE-89106 Non-streaming audio files fail to seek
**Fixed!** UE-91578 [CrashReport] UE4Editor-Synthesis!Audio::FConvolutionReverb::DeinterleaveBuffer(TArray<TArray<float,TAlignedHeapAllocator<16> >,TSizedDefaultAllocator<32> > &,TArrayView<float const >,int) [ConvolutionReverb.cpp:358]
Fixed! UE-91349 SoftObjectPaths containing + parse incorrectly
Fixed! UE-90312 VSCode extension suggestion fails to find csharp extension (because it was renamed by Microsoft)
Fixed! UE-91457 SyncProject fails after syncing project files with “The Editor is not a valid target for [uproject]”
Fixed! UE-89664 GitHub 6730 : PVS-Studio: support of analysis modes
Fixed! UE-90605 Running PVS from installed build fails
Fixed! UE-91145 Assert Crash when Attempting to rename Vector variable with open split pins
Fixed! UE-91336 Assert When Applying Instance Changes to Blueprint
Fixed! UE-91360 Crash saving QA_MathExpressionTest blueprint in QAGame
Fixed! UE-90905 r.UseAllowTearing = 1 argument crashes the package launching with the command
Fixed! UE-89222 ShooterGame Play as Client fail to connect when Run Under One Process Disabled
Fixed! UE-88621 Crash [EXCEPTION_ACCESS_VIOLATION 0x00000000] on ShooterGame PIE with Play as Client and Run Under One Process Disabled
Fixed! UE-85284 Crash triggering demos in ChaosExamples_04_Niagara
Fixed! UE-91463 New internal cluster particles incorrectly setting P,Q
Fixed! UE-89161 Crash closing the editor with ChaosExamples_04_Niagara open
Fixed! UE-91516 Update transforms of particles who have a parent that is an internal cluster
Fixed! UE-91519 Linux ASan non-monolithic builds end up in bad state
Fixed! UE-90178 Flickering at the edges of the screen when turning the camera on some Android and iOS devices
Fixed! UE-90200 Unreal logo is displayed at a disproportionate scale on some android devices
Fixed! UE-91423 DepthFade could not work property with MSAA enabled on Adreno devices
Fixed! UE-91261 Runtime Virtual Textures crash on Mobile | OpenGLUAV.cpp [Line: 299]
Fixed! UE-90022 Android crash in UnrealMatch3 after a few seconds
Fixed! UE-90034 Textures Appear To Be Rendered Black When Playing Infiltrator Demo With -OpenGL
Fixed! UE-84572 Crash on Quit of Infiltrator Demo using X to Close when in Windowed Mode
Fixed! UE-88163 Material editor: texture property doesn’t support volume texture attributes
Fixed! UE-91197 Crash running Cooked EngineTest preceded by multiple “Missing shader resource for hash <‘hash’> in the shader library” errors
Fixed! UE-89948 Motion blur causes objects to appear to be choppy
Fixed! UE-91407 Errors occur when cooking a Volume Texture that was not created from a 2D Texture
Fixed! UE-91112 Crash when changing the Collision Preset in the Static Mesh Editor
Fixed! UE-86798 When using the mesh particle space to world space transform on static meshes the local to world transform matrix should be used
Fixed! UE-91569 [CrashReport] UE4Editor-Renderer!static void AddHairStrandUpdateMeshTrianglesPass(class FRDGBuilder & const, class FGlobalShaderMap [HairStrandsMeshProjection.cpp:550]
Fixed! UE-82004 Mesh Particle space transforms no longer function
Fixed! UE-77479 Event node with struct type fixup not functioning properly
Fixed! UE-87597 Parameter panel does not refresh after deleting user parameters
Fixed! UE-85791 Improve Invalid DataInterface handling
Fixed! UE-86767 Niagara Script Deprecation Recommendation asset selector accepts any Niagara Script and crashes
Fixed! UE-87716 Compiling a BP sets all Override Parameters of its instances to the values set in the BP class
Fixed! UE-87708 Removing a user parameter from a System does not remove the parameter from Niagara Actors or Niagara System Components
Fixed! UE-87770 Resetting a Niagara System Component instance’s override parameter sets the parameter to the value set in the system rather than the blueprint
Fixed! UE-86900 Regression: Skeletalmeshreproduction node do not show mesh when the mesh is not SK_Mannequin in 4.24
Fixed! UE-72141 Actors with Niagara components don’t wait for the system to finish before being auto destroyed
Fixed! UE-90587 Niagara System templates have Invalid Input errors when used
Fixed! UE-90218 Crash when compiling Blueprint class based off C++ actor with a Niagara component that has a user color curve
Fixed! UE-91515 Namespaces used as a Modifier are not appropriately colored
Fixed! UE-91508 VM Compile errors constantly try to recompile and spam the logs.
Fixed! UE-91491 Shader compile error in new Custom Expression
Fixed! UE-91461 Static Mesh DI IsValid function can return true and false regardless of input
Fixed! UE-91398 Changing the event name on a “write event payload” node crashes the editor
Fixed! UE-91032 Niagara Mesh Particle transformation from world to mesh local space issue
Fixed! UE-91270 “Array” parameters show up in Niagara scripts
Fixed! UE-89291 Sample Static Mesh module needs clearer instructions for artists
Fixed! UE-89032 Niagara Skel Mesh Triangle CPU Sampling Does Not Work
Fixed! UE-88813 User is not prompted to nor warned to fix CPU Access on Skeletal Meshes when necessary
Fixed! UE-88589 Niagara compute work better with profilegpu
Fixed! UE-89987 System Scalability Overrides do not work when an Effect Type has not been assigned
Fixed! UE-90054 Alter default EffectType handling
Fixed! UE-89955 Content Examples - Niagara Missing Texture Sampling Example
Fixed! UE-89693 Niagara events can be multiple frames latent
Fixed! UE-91119 An incorrect tool tip in the place module drop down states that modules exposed to the library are not
Fixed! UE-91518 Adding/removing parameters does not generate an undo transaction
Fixed! UE-90012 Crash running Engine Test Suite with Vulkan RHI
Fixed! UE-91522 Static Switch parameters are exposed in the Parameters panel in Systems/Emitters
Fixed! UE-91520 Selecting to edit a parameter’s modifier does not focus the text box for edit
Fixed! UE-91517 Ensure when adding a Niagara Parameter Collection parameter to a script
Fixed! UE-91330 Scratchpad module’s “open for edit” button calls the module a dynamic input
Fixed! UE-91530 Re-enable channel compression for shadow denoising
Fixed! UE-91316 Raytraced refractions broken 4.25 preview 4
Fixed! UE-82535 Crash when building lighting with a Basic shape in the level
Fixed! UE-87027 [CrashReporter] UE4Editor-D3D12RHI!FD3D12SegListAllocator::Allocate(unsigned int,unsigned int,TRefCountPtr<FD3D12SegHeap> &) [D3D12Allocation.h:793]
Fixed! UE-87767 [CrashReport] UE4Editor-D3D12RHI!CreatePipelineStateFromStream(ID3D12PipelineState * &,ID3D12Device2 *,D3D12_PIPELINE_STATE_STREAM_DESC const *,ID3D12PipelineLibrary1 *,wchar_t const *) [WindowsD3D12PipelineState.cpp:644]
Fixed! UE-72117 [CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:492]
Fixed! UE-90255 [CrashReport] UE4Editor-D3D12RHI!FD3D12CommandListHandle::FD3D12CommandListData::Close() [D3D12CommandList.cpp:133]
Fixed! UE-91499 Crash in QAGame when scrubbing LOD Model Painting value and shifting to Selection Mode
Fixed! UE-91240 [CrashReport] UE4Editor-MaterialEditor!FMaterialEditor::GeneratorRowsRefreshed() [MaterialEditor.cpp:1068]
Fixed! UE-91442 Crash when modifying Name variables in a Data Table Struct with a Timecode variable
Fixed! UE-89182 Custom launch profile drop down menus in UFE are offset and unusable
Fixed! UE-89510 Painted LODs stay assigned to last LOD level selected in Mesh Paint panel
Fixed! UE-91388 4.25 doesn’t build in installed build from GITHUB because of CAD and MDL importers.
Fixed! UE-91445 Dataprep - Crash undoing action order shufling
Fixed! UE-91260 Dataprep - crash executing dataprep from the content browser
Fixed! UE-91399 Number of static mesh resulting from import is wrong with stitch sew
Fixed! UE-91374 Datasmith CAD Tessellation options is ignored when importing CAD file with Sew stitching technique
Fixed! UE-91383 Draw Polygon Tool cannot draw extruded polygons away from the origin
Fixed! UE-91384 Set end frame has incorrect bounds type
Fixed! UE-90765 Add measurement is still active when the context menu is brought up in Collab Viewer
Fixed! UE-91401 nDIsplay - Assets with empty version number exclusive to the nDisplay Template
Fixed! UE-91393 MediaIO - Missing Assets on Blank Virtual Production Template
Fixed! UE-91391 nDIsplay - Assets with empty version number on Blank Virtual Production, nDisplay and Virtual Production Templates
Fixed! UE-91273 VR Scouting - Second Controller Unusable with First Controller Submenu Open
Fixed! UE-91372 Timecodesynchronizer always fail with media and custom frame rate
Fixed! UE-88253 SingleEyeLetterbox showing two screens in TM-SpectatorScreen
Fixed! UE-91504 Hololens - speech recognition fix, meshobserver race condition fix
Fixed! UE-91380 Hololens - latency, remoting, hand tracking blueprint, and logging fixes
Fixed! UE-91376 GitHub 6815 : Remove duplicate TrackingToWorldTransform in HoloLens Hand Joints
Fixed! UE-91146 Packaged ETC2 projects with OpenGL ES3.1 for Oculus devices display a black screen on launch