After updating to 4.25.0 preview 4, reflection captures are causing the level to be super bright.
To reproduce, create a new level and add a streaming level with no lights. Add a single point light with default settings. Add 1 Sphere Reflection Capture. Everything seems fine. Now add another Sphere Capture and everything is blown out. This seems to be linked to the auto exposure but I have that turned off in the project settings. I didn’t notice this in previews 2 and 3.
Is this a bug or is there a setting I need to track down and change?
Here’s a screenshot of the Sequencer demo scene with just one point light and two sphere reflection captures: