Unreal Engine 4.25 Preview

Hi DamirH,

can ou expand on how to set this kind of material up please? Managed to find the ‘Thin Translucent Material’ from the palette but have no further idea how to integrate this into my existing material?
it has an input for a transmittance colour but not sure what goes into what here;)
it is for a glass headlight.

thanks for any guide on this.

Best
Dan

EDIT** found the shading model ‘thin translucent’ option on my material node. but not sure on how to go about integrating this into my exisitng material for my headlight. any help woul be appreciated.