How do you bind a groom asset to the default UE4 Mannequin’s parts, say in the 3rd Person Template.
Attaching lets you bind only to skeletal mesh, but not to bone or socket?
How to do, otherwise groom only floats with character root.
THX!
How do you bind a groom asset to the default UE4 Mannequin’s parts, say in the 3rd Person Template.
Attaching lets you bind only to skeletal mesh, but not to bone or socket?
How to do, otherwise groom only floats with character root.
THX!