Unreal Engine 4.24 Released!

With 4.24.3 there is still a crash on a newly added landscape, when I try to use the sculpt tool on a landscape.


Assertion failed: InTexture->IsAsyncCacheComplete() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp] [Line: 5676]

The culprit may be, if you reuse an existing paint layer shared asset - already assigned to a different landscape.