Unreal Engine 4.24 Released!

I wouldn’t use smoothedframerate. This is not going to help…In vr where everything has to be optimal we have to disable the smooth because it causes hitches a bit. as that feature is a bit costly

I suggest turning that off and investigate a little more into the actual cause being either GPU bound or CPU bound.
and go from there. there are alot of things to cause frame drop ATM the main one is casting dynamic shadows.

There is a huge regression In dynamic lighting and dynamic shadows atm from 4.23 to 4.24.3 each version has got worse on handling these.
I’m hoping they will fix this issue soon.

best thing to do there would be to go into developer>device profiles, and set some cvars to lower overall scalability settings so once packaged for
your students it will lower the quality a bit. setting scalability options in there is project wide settings that compile. in editor changing them in the sliders in settings is only in editor.
need to set cvars for it to build the settings. this could help reduce the lag so their pc wont lag out