I do see some noticeable FPS downgrade for dynamic lighting. I am a professor teaching architecture and I build some Unreal games for students to study architectural forms. My scenes are typically very simple but feature a dynamic directional light for simulating daylighting (like the one shown in this demo: https://www.youtube.com/watch?v=2t5BA6t0is8&t=62s). From 4.22 to 4.24. The average FPS of packaged games drops for about 2 to 5. For some students, that means their laptop with integrated GPU cannot handle the game very well.
I tested packaged games performance with MSI Afterburner. One interesting thing I found was that for 4.24 games, there was no FPS limit and your GPU load would soon go up to 99%. But 4.22 and older games would cap FPS at 60 FPS to lower GPU load. I am not sure if that has anything to do with the FPS downgrade in 4.24.