Hello everyone, no one had problems with FPS when using dynamic lighting in 4.24.2. When using one ordinary dynamic light source, derection light FPS drops terribly in 4.24.2. In 4.21, I did not observe such a problem. Video card 1080 - 8GB, i7 8700k, m2 ssd, 32 gb ddr4
Tested even on a small, almost empty stage with one light tree and landscape without material. FPS fell terribly when using dynamo light. Quality seeds the shadows did not solve the problem. Only a complete shutdown of them was restored by the FPS.
I have a lot of suspicions that dynamic lighting caching is broken. But this is my personal argument. Disabling caching did not change the load. Maybe I’m wrong. But I am sure that dynamic lighting does not work correctly.