Unreal Engine 4.24 Released!

Hello everyone, no one had problems with FPS when using dynamic lighting in 4.24.2. When using one ordinary dynamic light source, derection light FPS drops terribly in 4.24.2. In 4.21, I did not observe such a problem. Video card 1080 - 8GB, i7 8700k, m2 ssd, 32 gb ddr4

Tested even on a small, almost empty stage with one light tree and landscape without material. FPS fell terribly when using dynamo light. Quality seeds the shadows did not solve the problem. Only a complete shutdown of them was restored by the FPS.

I have a lot of suspicions that dynamic lighting caching is broken. But this is my personal argument. Disabling caching did not change the load. Maybe I’m wrong. But I am sure that dynamic lighting does not work correctly.