Found a bug, occurred in 424.1 as well, but also exists in 424.2:
If I add 2 or more animations for a single mesh on Sequencer, and I make one of the animations have Animation>Properties>When Finished>**“Keep State”, **
when I scrub through the animation, the mesh all of the sudden pops to the Default state and is locked in this default position until I close out the Sequencer and re-open it. Like if I saved a Sequence, I close and reload it. Then I can scrub maybe 2-3 times before it locks up to Default state again. When it locks up it does not play/show any animation at all.
Now, if I only have 1 animation on the sequencer timeline, and set it in Properties to “Keep State” when finished, it can be scrubbed indefinitely.
So, bug involves (a) Keep state when (b) 2 or more animations are on the timeline, leading to a (c) mesh lock-up.
Workaround is saving the sequencer, closing out sequencer, and opening up sequencer again, but it’s a real pain in the Asset.
THX!