Are you using SteamVR Input? It’s part of the engine in 4.24 so it might be kicking off unless you’re opting out of it. You’d need to generate manifest + binding and then reload them, here’s a tutorial link from the Valve wiki: Quickstart · ValveSoftware/steamvr_unreal_plugin Wiki · GitHub
Also an important note on how Axis Inputs work with SteamVR Input:
So if you wanted artificial movement with your left controller you’d need
- MoveLeft_X with a mapping for Vive(L) Trackpad X
- MoveLeft_Y with a mapping for Vive(L) Trackpad Y