Hello, ongoing bug with Raytracing and Opacity based masked translucency - 4.24.1
When in DX12 Raytrace Mode - Translucent materials masked with an opacity map:
(1) Raster mode - mesh is masked by the opacity map correctly, but mesh casts an opaque shadow
(2) Raytrace mode - mesh is not masked by opacity map, renders opaque
When reflected in a mirror, no matter what mode translucency mode is set to (Raster or Raytrace), an opacity-masked mesh will show up in the mirror with the full unwanted opaque shape, as if raytrace translucency.
Thus image I attach is able to show both simultaneously, as character (showing Raster’s problem), is reflected in mirror (showing Raytrace’s problem).