ok so i have another issue
if i constrain my aspect ratio in a camera AND have a post process material in a post process volume, the image in the viewport is split, part of the image is the correct viewport that updates as normal.
but there is a slice of the screen (size changes depending on aspect ratio crop) that is a frozen image from the viewport
line traces are acting as if this part of the viewport is correct but the image displayed is wrong
this is in the editor and the build
if you resize the window the glitched image amount increase and decreases.
i can’t seem to replicate it in a brand new project so not 100% what’s causing it
ok i can replicate it.
create a new scene
add a camera in and constrain the aspect ratio
add a post process volume
add a post process material to it set to After Tonemapping
play in editor or build etc
adjust the size of the viewport or change the size of the aspect ratio
(standard camera and cine camera)
with the post process material off, there is no error
i must say this is by far the buggiest version of unreal i’ve used, had many problems
and if you turn the post processing off…