Unreal Engine 4.24 Released!

So I found a repro for my issue. Only an issue since upgrading to 4.24. In sequencer, put 2 animation clips near each other, change the first animation clip to “when finished: keep state”, then keep scrubbing through the timeline, and the animations stop playing. This is breaking consistently. Can anyone tell me if I’m doing something wrong? Or if this is a new 4.24 bug. I can’t find it in the issue tracker, and haven’t seen any other complaints just yet.