Unreal Engine 4.24 Released!

This question is for Ratti or other GameplayAbilitySystem engineers -

4.24 added an undocumented change (https://github.com/EpicGames/UnrealEngine/commit/d51c81f7b804df641cf05ea983f5428c69d9a7cd#diff-c8878397e80b66848c2a9d00a58e236f) that basically requires us to call UAbilitySystemGlobals::InitGlobalData() in order to use TargetData. Where do you recommend that we put this function call in our projects? Currently, I added it to a subclassed UEngineSubsystem::Initialize() and this works great, but I just want to make sure that it’s the Epic recommended place to put it.