So I’m immediately noticing that the newly implemented GTAO is unaffected by PPV AO settings. I get why as it is a very well-done SSAO method, but I already have two scenes that I would prefer some level of customizablilty. As there are objects I want shadowed more but there is a gap between the SSAO and no real direct shadow cast as the scene uses only a movable skylight so there’s not much directionality present. The DFAO was quite helpful in adding contrast to the scene for a better feel, but the GTAO doesn’t cooperate as it over darkens much of the scene with DFAO, and doesn’t get the shading distance that DFAO can. Grantes, it’s a more isolated example, but it still would be helpful to have some ability ti adjust its influence as needed.
Still, another great update guys!