Really excited for the new stuff in this version! I’ve downloaded the preview and am currently playing with SSGI, and I really hope that what I’m seeing is unintended.
^ This is a test-scene with GTAO enabled.
By comparison, this is how it looks with regular SSAO:
It seems to me as if the blurring pass run on GTAO (I assume there is one) is being run on AO*baseColor, rather than just on the AO.
Aside from that, I’m trying to set up something with the LandscapeBrush system, and while I’m loving all the layer-systems and such so far (thanks so much <3), I really don’t have a clue how the brushes work, nor can I find any documentation or explanation for it anywhere. Is there any chance someone who’s worked with the system could explain a bit how to use it? Maybe send over an example?