To apply physics, do the following:
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- Add a Niagara Particle System Component as a child of your Groom Asset
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If it’s in the world, do this through the level details panel and select “add component”
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If it’s in a BP, do this through the components window and make it a child of the Groom component
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Select the Niagara Particle System Component and next to the Niagara asset assignment box, you’ll want to select the Niagara Emitter called **GroomAssetSystem. **
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If you don’t see it in the list, be sure that you’ve enable the view options to show Engine Content and Plugin Content and that you’ve enabled the Plugins for Niagara and Niagara Content as well as both Groom plugins.
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This particular Niagara emitter comes with a bunch of properties that you can adjust to change how your hair behaves. Docs will be published with more details about all of this when 4.24 is released.