Unreal Engine 4.23 Released!

VS build process shows 1 succeeded, 0 errors and warnings.

Edit: Where is crash log?

Go to where your “Content”, “Binaries” and “Intermediate” directories are located. You will see a “Saved” directory. In that will be a “Logs” and “Crashes” directory where you will find the logs you are looking for. I just have Notepad++ open to the my log file in “Logs” and refresh when I get crashes.

UE4 4.23.0 doesn’t delete hot reloading packages in [project]/Binaries/Win64. Not nice.

Here are the last two logs.

First one is successfull copmpilation of both UE4.sln and Chaosdemo,sln; second one is chaos demo only.

Logs:

[SPOILER]

[QUOTE]
Log file open, 10/25/19 00:29:10
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.100704
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.23-CL-0
LogInit: Engine Version: 4.23.1-0+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-0+++UE4+Release-4.23
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i5-6500 CPU @ 3.20GHz, GPU: Radeon ™ RX 470 Graphics
LogInit: Compiled (64-bit): Oct 23 2019 20:43:19
LogInit: Compiled with Visual C++: 19.23.28106.04
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: D:/Dev/UnrealEngine4231-release/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:995][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:996][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.10.24-18.59.11:000][ 0]LogInit: Selected Device Profile: [Windows]
[2019.10.24-18.59.11:000][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.10.24-18.59.11:129][ 0]LogHAL: Display: Platform has ~ 8 GB [8546533376 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.10.24-18.59.11:129][ 0]LogInit: Going up to parent DeviceProfile
[2019.10.24-18.59.11:129][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.11:131][ 0]LogInit: Computer: CHANK-PC
[2019.10.24-18.59.11:131][ 0]LogInit: User: ChanK
[2019.10.24-18.59.11:131][ 0]LogInit: CPU Page size=4096, Cores=4
[2019.10.24-18.59.11:131][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.10.24-18.59.11:131][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2019.10.24-18.59.11:131][ 0]LogMemory: Platform Memory Stats for Windows
[2019.10.24-18.59.11:131][ 0]LogMemory: Process Physical Memory: 99.61 MB used, 99.61 MB peak
[2019.10.24-18.59.11:131][ 0]LogMemory: Process Virtual Memory: 98.42 MB used, 98.42 MB peak
[2019.10.24-18.59.11:131][ 0]LogMemory: Physical Memory: 4427.12 MB used, 3723.49 MB free, 8150.61 MB total
[2019.10.24-18.59.11:131][ 0]LogMemory: Virtual Memory: 4647.45 MB used, 134213080.00 MB free, 134217728.00 MB total
[2019.10.24-18.59.11:134][ 0]LogWindows: WindowsPlatformFeatures enabled
[2019.10.24-18.59.11:162][ 0]LogInit: Using OS detected language (en-US).
[2019.10.24-18.59.11:162][ 0]LogInit: Using OS detected locale (en-IN).
[2019.10.24-18.59.11:163][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.10.24-18.59.11:437][ 0]LogInit: Setting process to per monitor DPI aware
[2019.10.24-18.59.11:583][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.10.24-18.59.11:583][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.10.24-18.59.14:235][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.10.24-18.59.14:235][ 0]LogD3D11RHI: D3D11 adapters:
[2019.10.24-18.59.14:283][ 0]LogD3D11RHI: 0. ‘Radeon ™ RX 470 Graphics’ (Feature Level 11_0)
[2019.10.24-18.59.14:283][ 0]LogD3D11RHI: 4041/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2019.10.24-18.59.14:285][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2019.10.24-18.59.14:285][ 0]LogD3D11RHI: 0/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.10.24-18.59.14:285][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.10.24-18.59.14:291][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.10.24-18.59.14:291][ 0]LogD3D11RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for “GPU Device Id”)
[2019.10.24-18.59.14:291][ 0]LogWindows: EnumDisplayDevices:
[2019.10.24-18.59.14:291][ 0]LogWindows: 0. ‘Radeon ™ RX 470 Graphics’ (P:1 D:1)
[2019.10.24-18.59.14:291][ 0]LogWindows: 1. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:292][ 0]LogWindows: 2. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:292][ 0]LogWindows: 3. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:293][ 0]LogWindows: 4. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:293][ 0]LogWindows: 5. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:293][ 0]LogWindows: 6. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:294][ 0]LogWindows: 7. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:294][ 0]LogWindows: DebugString: FoundDriverCount:8
[2019.10.24-18.59.14:294][ 0]LogD3D11RHI: Adapter Name: Radeon ™ RX 470 Graphics
[2019.10.24-18.59.14:294][ 0]LogD3D11RHI: Driver Version: Adrenalin 2019 19.9.2 (internal:26.20.13003.1007, unified:26.20.13003.1007)
[2019.10.24-18.59.14:294][ 0]LogD3D11RHI: Driver Date: 9-10-2019
[2019.10.24-18.59.14:294][ 0]LogRHI: Texture pool is 2828 MB (70% of 4041 MB)
[2019.10.24-18.59.14:347][ 0]LogD3D11RHI: Async texture creation enabled
[2019.10.24-18.59.14:358][ 0]LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
[2019.10.24-18.59.14:617][ 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2019.10.24-18.59.14:661][ 0]LogTemp: Display: Module ‘HoloLensTargetPlatform’ loaded TargetPlatform ‘HoloLens’
[2019.10.24-18.59.14:669][ 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2019.10.24-18.59.14:677][ 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2019.10.24-18.59.14:685][ 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2019.10.24-18.59.14:710][ 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2019.10.24-18.59.14:718][ 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2019.10.24-18.59.14:726][ 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2019.10.24-18.59.14:735][ 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2019.10.24-18.59.14:739][ 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2019.10.24-18.59.14:781][ 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2019.10.24-18.59.14:816][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2019.10.24-18.59.14:816][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2019.10.24-18.59.14:828][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2019.10.24-18.59.14:828][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2019.10.24-18.59.14:851][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2019.10.24-18.59.14:851][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2019.10.24-18.59.14:851][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.10.24-18.59.14:861][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.10.24-18.59.14:913][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (…/…/…/Engine/Intermediate/Shaders/WorkingDirectory/72/).
[2019.10.24-18.59.14:913][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/ChanK/AppData/Local/Temp/UnrealShaderWorkingDir/569177A84BC918952E749A949FA47803/’.
[2019.10.24-18.59.14:916][ 0]LogXGEController: Cleaning working directory: C:/Users/ChanK/AppData/Local/Temp/UnrealXGEWorkingDir/
[2019.10.24-18.59.14:974][ 0]LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
[2019.10.24-18.59.17:545][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.10.24-18.59.17:545][ 0]LogDerivedDataCache: Display: Starting with empty Boot cache
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.10.24-18.59.17:560][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.10.24-18.59.18:604][ 0]LogSlate: Using FreeType 2.6.0
[2019.10.24-18.59.18:669][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.10.24-18.59.19:937][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
[2019.10.24-18.59.20:288][ 0]LogInit: Selected Device Profile: [Windows]
[2019.10.24-18.59.22:791][ 0]LogMaterial: Display: Missing cached shader map for material MatineeCam_mat, compiling.
[2019.10.24-18.59.22:887][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.10.24-18.59.22:887][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2019.10.24-18.59.22:887][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.10.24-18.59.22:887][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.10.24-18.59.22:887][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.10.24-18.59.25:203][ 0]LogNetVersion: 1.0.0, NetCL: 0, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2666482914)
[2019.10.24-18.59.25:754][ 0]LogMaterial: Display: Missing cached shader map for material HelpActorMaterial, compiling.
[2019.10.24-18.59.27:222][ 0]LogMaterial: Display: Missing cached shader map for material M_ChromeBall, compiling.
[2019.10.24-18.59.27:675][ 0]LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
[2019.10.24-18.59.27:854][ 0]LogMaterial: Display: Missing cached shader map for material BaseFlattenMaterial, compiling.
[2019.10.24-18.59.27:924][ 0]LogMaterial: Display: Missing cached shader map for material Xray, compiling.
[2019.10.24-18.59.27:940][ 0]LogMaterial: Display: Missing cached shader map for material Main, compiling.
[2019.10.24-18.59.28:023][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:035][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:052][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:061][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:069][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:080][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:096][ 0]LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
[2019.10.24-18.59.28:110][ 0]LogMaterial: Display: Missing cached shader map for material TransformGizmoMaterial, compiling.
[2019.10.24-18.59.28:216][ 0]LogMaterial: Display: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
[2019.10.24-18.59.28:397][ 0]LogMaterial: Display: Missing cached shader map for material CineMat, compiling.
[2019.10.24-18.59.28:580][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleOpaque, compiling.
[2019.10.24-18.59.28:666][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleTranslucent, compiling.
[2019.10.24-18.59.28:812][ 0]LogMaterial: Display: Missing cached shader map for material M_VolumeRenderSphereTracePP, compiling.
[2019.10.24-18.59.29:470][ 0]LogMaterial: Display: Missing cached shader map for material SkySphereMaterial, compiling.
[2019.10.24-18.59.29:529][ 0]LogMaterial: Display: Missing cached shader map for material FloorPlaneMaterial, compiling.
[2019.10.24-18.59.29:744][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
[2019.10.24-18.59.29:761][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
[2019.10.24-18.59.29:842][ 0]LogMaterial: Display: Missing cached shader map for material SplineEditorMeshMat, compiling.
[2019.10.24-18.59.29:925][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.047923 seconds
[2019.10.24-18.59.29:931][ 0]LogUObjectArray: 44290 objects as part of root set at end of initial load.
[2019.10.24-18.59.29:931][ 0]LogUObjectAllocator: 7701536 out of 0 bytes used by permanent object pool.
[2019.10.24-18.59.29:931][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.10.24-18.59.48:173][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2019.10.24-18.59.48:184][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2019.10.24-18.59.48:664][ 0]LogMaterial: Display: Missing cached shader map for material BaseColor, compiling.
[2019.10.24-18.59.48:672][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepth, compiling.
[2019.10.24-18.59.48:692][ 0]LogMaterial: Display: Missing cached shader map for material CustomStencil, compiling.
[2019.10.24-18.59.48:701][ 0]LogMaterial: Display: Missing cached shader map for material FinalImage, compiling.
[2019.10.24-18.59.48:710][ 0]LogMaterial: Display: Missing cached shader map for material LightingModel, compiling.
[2019.10.24-18.59.48:719][ 0]LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling.
[2019.10.24-18.59.48:728][ 0]LogMaterial: Display: Missing cached shader map for material Metallic, compiling.
[2019.10.24-18.59.48:737][ 0]LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
[2019.10.24-18.59.48:746][ 0]LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
[2019.10.24-18.59.48:755][ 0]LogMaterial: Display: Missing cached shader map for material SceneColor, compiling.
[2019.10.24-18.59.48:764][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepth, compiling.
[2019.10.24-18.59.48:772][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2019.10.24-18.59.48:781][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2019.10.24-18.59.48:790][ 0]LogMaterial: Display: Missing cached shader map for material Specular, compiling.
[2019.10.24-18.59.48:798][ 0]LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
[2019.10.24-18.59.48:808][ 0]LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
[2019.10.24-18.59.48:820][ 0]LogMaterial: Display: Missing cached shader map for material AmbientOcclusion, compiling.
[2019.10.24-18.59.48:835][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2019.10.24-18.59.48:845][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2019.10.24-18.59.48:855][ 0]LogMaterial: Display: Missing cached shader map for material Velocity, compiling.
[2019.10.24-18.59.48:864][ 0]LogMaterial: Display: Missing cached shader map for material PreTonemapHDRColor, compiling.
[2019.10.24-18.59.48:872][ 0]LogMaterial: Display: Missing cached shader map for material PostTonemapHDRColor, compiling.
[2019.10.24-18.59.48:947][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.10.24-18.59.48:951][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.10.24-18.59.48:972][ 0]LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
[2019.10.24-18.59.49:137][ 0]SourceControl: Source control is disabled
[2019.10.24-18.59.49:137][ 0]SourceControl: Source control is disabled
[2019.10.24-18.59.49:140][ 0]SourceControl: Source control is disabled
[2019.10.24-18.59.49:143][ 0]SourceControl: Source control is disabled
[2019.10.24-18.59.49:876][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.10.24-18.59.50:004][ 0]LogOcInput: OculusInput pre-init called
[2019.10.24-18.59.50:011][ 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2019.10.24-18.59.50:011][ 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2019.10.24-18.59.50:325][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshot, compiling.
[2019.10.24-18.59.50:340][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotMask, compiling.
[2019.10.24-18.59.50:357][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: TestVectorNormalize_InvSqrtEst
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(2.000000): (0.500000 -0.500000 0.500000 -0.500000) (1.000000 -1.000000 1.000000 -1.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000012): (1.000000 0.000000 0.000000 0.000000) (0.000004 -0.000005 0.000011 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000012): (1.000000 -0.000011 0.000021 0.000000) (0.000004 -0.000005 0.000011 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.589977): (0.317999 -0.423999 0.847998 0.000000) (0.000004 -0.000005 0.000011 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (1.000000 0.000000 0.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (1.000000 0.000000 0.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.589997): (-0.317999 0.423999 -0.847998 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (1.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (1.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.732051): (0.577350 0.577350 0.577350 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.589997): (0.317999 -0.423999 0.847998 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.589997): (-0.317999 0.423999 -0.847998 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.732051): (0.577350 0.577350 0.577350 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.589997): (0.317999 -0.423999 0.847998 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.589997): (-0.317999 0.423999 -0.847998 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.732051): (0.577350 0.577350 0.577350 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[201 (post truncated)

please tell me how to download it

Sorry, I don’t have time to file a proper bug report right now, so I’m dumping it here in case it interests someone. Found a few minor bugs within the Material Instance editor, 4.23.1:

**1) Material Instance editor’s Search doesn’t search for some symbols in Parameter Groups names. **

I only tested periods and round brackets ("." and “)” symbols), but I’m willing to guess it also applies to most of non-alphanumeric symbols (square brackets, underscores, etc.). The behavior only affects group names. Parameter names that use such symbols appear in the search results.

To quickly test, make an empty material with some parameters (use only alphanumeric names like “param1”), set them to a group called “1.Group”. Make and open an instance. Search for “1.” or “1.Group” (without quotation marks). The search will show no results.

2) Material Instance editor’s “Show Child On Category Match” option doesn’t seem to be working.
(This is way less important and not something I use, so I may be mistaken about the intended functionality here.)

*To quickly test, make an empty material with a parameter called “Param” and set it to a group called “TestGroup”. Make and open an instance. Search for “TestGroup”. Both TestGroup and its Param parameter will show up in the search results regardless of the toggle state of “Show Child On Category Match” (found in the option menu in the upper right corner). *

Apparently ARKit 3.0 (beta) failed to build on distribution. Runs fine on 4.23.0.


UATHelper: Packaging (iOS):     Undefined symbols for architecture arm64:
UATHelper: Packaging (iOS):       "_OBJC_CLASS_$_ARBodyAnchor", referenced from:
UATHelper: Packaging (iOS):           objc-class-ref in Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):       "_OBJC_CLASS_$_ARMatteGenerator", referenced from:
UATHelper: Packaging (iOS):           objc-class-ref in Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):       "_OBJC_CLASS_$_ARBodyTrackingConfiguration", referenced from:
UATHelper: Packaging (iOS):           objc-class-ref in Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):       "___isPlatformVersionAtLeast", referenced from:
UATHelper: Packaging (iOS):           FAppleARKitConversion::InitImageDetection(UARSessionConfig*, ARWorldTrackingConfiguration*, TMap<FString, UARCandidateImage*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FString, UARCandidateImage*, false> >&, TMap<FString, CGImage*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FString, CGImage*, false> >&) in
 Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):           FAppleARKitConversion::ToARConfiguration(UARSessionConfig*, TMap<FString, UARCandidateImage*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FString, UARCandidateImage*, false> >&, TMap<FString, CGImage*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FString, CGImage*, false> >&, TMap<FString, UARCandidateObject*,
 FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FString, UARCandidateObject*, false> >&) in Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):           FAppleARKitConversion::InitImageDetection(UARSessionConfig*, ARBodyTrackingConfiguration*, TMap<FString, UARCandidateImage*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FString, UARCandidateImage*, false> >&, TMap<FString, CGImage*, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FString, CGImage*, false> >&) in 
Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):           FAppleARKitConversion::ConfigureSessionTrackingFeatures(UARSessionConfig*, ARConfiguration*) in Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):           FAppleARKitConversion::IsSessionTrackingFeatureSupported(EARSessionType, EARSessionTrackingFeature) in Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):           FAppleARKitConversion::ToARPose2D(ARBody2D const*) in Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):           FAppleARKitConversion::ToARPose3D(ARSkeleton3D const*, bool) in Module.AppleARKit.cpp.o
UATHelper: Packaging (iOS):           ...
UATHelper: Packaging (iOS):     ld: symbol(s) not found for architecture arm64
UATHelper: Packaging (iOS):     clang: error: linker command failed with exit code 1 (use -v to see invocation)
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (iOS):   [Remote] Downloading C:\Users\Alienware\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-ProjectRaceRoom-IOS-Shipping_2_Remote.txt
UATHelper: Packaging (iOS):   Total execution time: 189.21 seconds
UATHelper: Packaging (iOS): Took 189.2929904s to run UnrealBuildTool.exe, ExitCode=7
UATHelper: Packaging (iOS): UnrealBuildTool failed. See log for more details. (C:\Users\Alienware\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-ProjectRaceRoom-IOS-Shipping_2.txt)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=7 (7)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults: Error: Unknown Error

I have the exact same issue as drpsyko. Running 4.23.1, first time using unreal so no previous successful compilations

Setting from Project Settgins : Windows/ Default RHI = DX12, restart, then trying clicking FILE>PACKAGE> cause Crash to the Editor. Also 4.23.1 is by FAR THE MOST UNSTABLE ue4 version ever used. Many many memory leaks, ram goes up up just crazy, 4.23.0 was fine… what happend Epic ???

did you figure it out?.. open the launcher, go to library tab… scroll down till you see the 8.23 launcher button… it should say ‘update’… press

its about 3gigs for the update

I answered this one above.
Its actually been resolved already here: Unreal Engine Issues and Bug Tracker (UE-81742)

Aside from that crash, this build is actually quite stable for me (wow), id suggest people post bugs to answer hub / make bug reports if they have crashes so epic can get this stuff fixed :slight_smile:

->Edit:
I have tested and can confirm that small change fixes the issue. :slight_smile: superb!

There is some kind of major performance regression related to fairly large landscapes (4k x 4k in my case), particularly if they are in sublevels. I do not have all the steps to reproduce it yet, but at least in my own level, the delay between pressing “Play in Editor” and being able to play the level went up from about 0.3s in 4.22 to about 5s in 4.23. Also, if I move my landscape to the main level, the delay goes down to 1s, which is much more managable, but still significantly more than in 4.22.

If I create a blank project and create a large landscape and move it to a sublevel, the overall delays are lower, but it appears that they still have increased significantly compared to 4.22.

Has anyone else observed something like this, or knows of a fix or workaround?

Skylight Does not Lightned my Scene

skylight intensity is 20

here is screenshot of my ue4


but when i place sun light it can lighting my scene

this is second time this type of problem in Unreal project.

i dont know what happend

Unreal version 4.23.0

please guys help me

Hello, so in 4.22.3 my game compiles and runs great with 120 fps at about 13ms and can sit for hours without any change, today i updated it to 4.23.1 and now im getting about 3fps YES “3” FPS and the ms keeps going up and up and up till the game crashes without errors. last recorded value i seen before the crash was 4390ms at 0.1fps… Did 4.23.1 introduce some kind of memory leak to the engine or what? I can’t find anything in my logs causing these issues. this is really BAD… ALSO LIGHTING CAN’T BUILD IF YOU ARE USING LANDSCAPE PROXIES :frowning:

I’m having a similar issue to yours. but now i can’t build lighting for my maps unless i turn off world composition and manually build each level. it used to work in 4.22… now my ms goes up and up and up till the game crashes. i guess they broke Tiled landscapes…

I’ve reported something very similar and discovered that it happens when tessellation is senabled on a landscape, but maybe that’s not always the case. Here is the issue tracker:

my material don’t have tessellation and im having a huge performance drop using tiled landscapes. its causing some sort of memory leak that keeps making my ms and frames to drop the longer i spend in game. they broke something with tiled landscapes… :frowning:

After building lighting 1 map at a time shadows are ruined and now my terrain is black… NICE

hey that is a nice trick. fixed my lag issues i was having. and i can now build lighting. im guessing that is what they broke.

Why is he counting down?

https://i.ibb.co/SrvBtW4/AnyCap2.jpg

Thank you for that! It was absolutely unnecessary, and tedious.
Honestly I cant make up an example case where this is good.
The only thing it could do is disconnect if something is wrong with the parameter which is almost never what I want. You shouldn’t be sending sensitive information over network (like updating hp from client to server, or other silly things), so I dont really think its good for cheat prevention.
In case its made from an error, non normalized value or something like that, I’d like to handle it instead of forcefully disconnect on sight.
Also, even UE engineers always just fill it with “return true”.
Was a really silly to make it mandatory on the first place.