Slavq:
Was the Placed Editor Utility Base class deprecated? I have a child Blueprint that derives from this class and now in 4.23 I’m getting the “(…) has been deprecated” warning on startup. Is there any way to fix this? The “Deprecate” checkbox is greyed out in the blueprint class settings.
Update: I’ve tried reparenting it to Editor Utility Actor , now I can uncheck the “Deprecate”, but now it doesn’t tick in the editor like the Placed Editor Utility Base was . In-editor ticking is very important for my project, how can I restore this functionality?
Update 2: It looks like it can pseudo-tick in editor after using a looping Set Timer by Event, but only when the blueprint is opened in the editor tab. After closing, it doesn’t work anymore, even if it’s placed in an active realtime level.
I have a tool on the marketplace that uses the placed in editor utility base and it requires ticking. Is there anyway around this or an alternative in the newer Utility system?