Was the Placed Editor Utility Base class deprecated? I have a child Blueprint that derives from this class and now in 4.23 I’m getting the “(…) has been deprecated” warning on startup. Is there any way to fix this? The “Deprecate” checkbox is greyed out in the blueprint class settings.
Update: I’ve tried reparenting it to Editor Utility Actor, now I can uncheck the “Deprecate”, but now it doesn’t tick in the editor like the Placed Editor Utility Base was. In-editor ticking is very important for my project, how can I restore this functionality?
Update 2: It looks like it can pseudo-tick in editor after using a looping Set Timer by Event, but only when the blueprint is opened in the editor tab. After closing, it doesn’t work anymore, even if it’s placed in an active realtime level.
Update 3: I’ve noticed that the Editor Utility Widgets can tick in editor when opened, so this might be a workaround, but how to automatically open them on map load/editor start?