UPDATE!
We have just released Preview 8 for 4.23! Thank you for your continued help in testing the 4.23 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the original post in this thread.
Fixed in Preview 8
Fixed! UE-79033 Tones do not cease playing, causing rapidly cycling sounds
Fixed! UE-79311 Audio: Sound Submix: Crash when modifying Output Volume on a Sound Submix with an Effect applied
Fixed! UE-73260 Gear VR fails to launch packaged projects on a Device when Enterprise is enabled for the project
Fixed! UE-79034 [CrashReport] UE4Editor-DataprepEditor!FMulticastDelegateBase<FWeakObjectPtr>::CompactInvocationList(bool) [MulticastDelegateBase.h:169]
Fixed! UE-79150 Android APK size ~200 MB larger than previous versions of the engine (blank project)
Fixed! UE-79223 UE - Child Actor Component creates a zombie child actor in the World when delete is Undone
Fixed! UE-79220 Child actor changes name on load
Fixed! UE-79131 LogStreaming Warning “Failed to read file ‘ChaosSolver_16x.png’ error” when opening Template projects
Fixed! UE-79036 [CrashReport] UE4Editor-D3D12RHI!FD3D12DynamicRHI::LockBuffer<FD3D12VertexBuffer>(FRHICommandListImmediate *,FD3D12VertexBuffer *,unsigned int,unsigned int,EResourceLockMode) [D3D12Buffer.cpp:294] - GeometryCollection
Fixed! UE-78999 Max collision particles are set too low.
Fixed! UE-79154 Clicking in Fracture Editor outliner blank space crashes editor.
Fixed! UE-66355 Assertion Fails when opening project with PixelStreaming: Unable to open NvEnc encoding session - AMD GPU
Fixed! UE-79043 Editors in Environments that can’t load PixelStreaming, can’t package a game with the PixelStreaming plugin enabled
Fixed! UE-77815 Log Spam - IOS device listing is disabled (to many failed attempts)!
Fixed! UE-74107 HTML5 server crash after multiple connection attempts
Fixed! UE-77599 [CrashReporter] UE4Editor-IOSTargetPlatform!FDeviceQueryTask::Run() [IOSDeviceHelperWindows.cpp:85]
Fixed! UE-79063 Crash when an HTML5 client connects to a Host
Fixed! UE-70472 GitHub 5571 : Return status code in http response callback in HTML5 builds
Fixed! UE-79040 [CrashReport] UE4Editor-Engine!ProcessCompiledGlobalShaders(TArray<FShaderCommonCompileJob *,TSizedDefaultAllocator<32> > const &) [ShaderCompiler.cpp:4597]
Fixed! UE-77371 [CrashReport] UE4Editor-D3D12RHI!FD3D12DescriptorCache::SetUAVs<3>(FD3D12RootSignature const *,FD3D12UnorderedAccessViewCache &,unsigned short const &,unsigned int,unsigned int &) [D3D12DescriptorCache.cpp:333]
Fixed! UE-79165 Runtime Virtual Texture Volume Not Binding Correctly After Floor Source Actor is Rotated
Fixed! UE-79039 [CrashReport] UE4Editor-Renderer!FHitProxyMeshProcessor::AddMeshBatch(FMeshBatch const &,unsigned __int64,FPrimitiveSceneProxy const *,int) [SceneHitProxyRendering.cpp:654]
Fixed! UE-79175 Runtime Virtual Texture Volume does not appear when searching for it in the modes panel
Fixed! UE-79180 Editor Crashes After Painting Virtual Texture and Moving It Across Geometry
Fixed! UE-79134 Deletion of NiagaraSystemInstance: bNotifyOnCompletion modified after the class instance has already been deleted.
Fixed! UE-79026 Emitters at display 3.4 in Content Examples Niagara map are not rendering
Fixed! UE-79129 Quadro GPUs not loading Niagara GPU Particles
Fixed! UE-78305 [CrashReport] UE4Editor-D3D12RHI!FD3D12DynamicRHI::CreateStructuredBuffer_RenderThread(FRHICommandListImmediate &,unsigned int,unsigned int,unsigned int,FRHIResourceCreateInfo &) [D3D12StructuredBuffer.cpp:33]
Fixed! UE-79045 Crash using Ray Tracing with mGPU virtualization - Assertion Failed: Enclosing block should never be called
Fixed! UE-79059 Ray Traced Translucency Option Doesn’t Function in Post Process Volume
Fixed! UE-79167 Composure fails with Ray Tracing enabled
Fixed! UE-68239 Add support for objects that do not cast shadows
Fixed! UE-78588 [CrashReport] UE4Editor-Renderer!FHaltonSequenceIteration::InitRHI() [Halton.cpp:79]
Fixed! UE-72117 [CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:492]
Fixed! UE-77728 Niagara map in Content Examples is not rendering particles in example 3.4 with -vulkan
Fixed! UE-79231 FRHIGPUTextureReadback stall the renderthread waiting on RHI threads
Fixed! UE-76115 Assert on PIE in TM-ShaderModels: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false)
Fixed! UE-77873 Engine Test - Crash in Rendering Thread while running Editor with -OpenGL4
Fixed! UE-78988 Projects ran through xcode 11 Assert on PIE with: Shader uses texture(OutVelocityFlatTexture[1]) as read-write
Fixed! UE-78875 Crash occurs when converting a possessable skeletal mesh actor to a spawnable skeletal mesh actor without opening level associated with the level sequence
Fixed! UE-78876 Using RecordTake command does not play animations
Fixed! UE-79228 User interaction lost with the Sequencer Curve Editor Transform tool after a curve is deselected
Fixed! UE-78938 UI Flashes when selecting the different tracks in a Widget Animation
Fixed! UE-79230 Sequencer Curve Editor Vertical Snapping default settings are more aggressive than intended
Fixed! UE-78939 Nothing happens when selecting Create Pose Asset from Sequencer context menu
Fixed! UE-79168 Ensure when dragging keys outside Sequencer Curve window bounds with the transform tool, OutputMax > OutputMin [CurveEditorScreenSpace.h] [Line: 98]
Fixed! UE-79316 Crash when copying Sequencer Animation Track
Fixed! UE-79125 Landscape Foliage does not render in TM-VRSmoke
Fixed! UE-78913 HLOD System - Rebuilding Medium HLODs sometimes results in bad textures
Fixed! UE-79211 Crash When Building HLODs
Fixed! UE-78899 GitHub 6123 : Texture changes for NVIDIA USD plugin.
Fixed! UE-79096 GitHub 6138 : Texture changes for NVIDIA USD plugin.
Fixed! UE-79022 Moving Objects with Surface Snapping Enabled Causes Major Offset
Fixed! UE-64538 [CrashReport] UE4Editor-Landscape.dylib!FLandscapeComponentSceneProxy::CalculateBatchElementLOD()
Fixed! UE-79212 Broken normals when using runtime virtual texture BaseColor+Normal format
Fixed! UE-79309 Material Instance Editor can crash if Expression is null
Fixed! UE-78737 Crash occurs on Mac when closing the editor after building lighting and saving built lighting data
Fixed! UE-79330 HDRI Backdrop is not displaying at runtime
Fixed! UE-78973 Virtual Studio Sample Needs Plugin for 4.23
Fixed! UE-79327 Crash in livelink when activating/deactivating subjects in Mobu with old plugin
Fixed! UE-79320 LiveLink - Crash on stage when the number of curves changes dynamicly
Fixed! UE-72102 Magic Leap warning during launch on: FMagicLeapHMD::EnablePrivileges
Fixed! UE-79132 Late Update Race condition in UMotionControllerComponent::SendRenderTransform_Concurrent
Fixed! UE-77564 HoloLens 2 doesn’t support speech when remoting
Fixed! UE-78960 [CrashReport] UE4Editor-OculusAvatar!UOvrAvatarGazeTarget::BeginDestroy() [OvrAvatarGazeTarget.cpp:68]
Fixed! UE-78294 [CrashReport] UE4Editor-OculusEditor!SOculusPlatformToolWidget::SOculusPlatformToolWidget() [OculusPlatformToolWidget.cpp:30]
Fixed! UE-78917 Add a new OpenXR Input binding UI
Fixed! UE-77905 //UE4/Release-4.23 Automation Test Failed (Char - System.Core.Misc.Char)