Unreal Engine 4.23 Preview

On RAYTRACING and Rendering- :stuck_out_tongue:

When you render out, say, an .AVI or frames for a cinematic camera sequence thing, is there a target sample that you can set, like would be the case in a traditional Raytraced renderer?

ie

  • in Octane Render I could set 100 vs 1000 s/px per frame, with render time being increased respectively
  • in Iray I could set 100 vs 1000 iterations per frame, with render time being increased respectively

But it seems that the paradigm is different here as it is meant to be realtime in game, or is it still possible to render frames with a target Raytraced sample amount at export time, vs โ€œin gameโ€?

PS - Very Excited with progress!!!
THX