Unreal Engine 4.23 Preview

Hey, you know how you have the thread “How to Enable Chaos in 4.23”?
We need one for “How to Enable Raytracing Denoiser in 4.23”!!!

Or, is it completely unfinished and not working steadily yet…
But in any event, how would it be working at this point:

Like, what do the numbers do, are they amounts as in 0 (min) with 1, 2, 3, 4, etc increasing denoiser power in the render-mix?
Or, is it 0 = Off, and 1 = On

And then, is it only supposed to optimally work when samples per pixel are low, like 1, and then not work when higher

In a nutshell -
“Wait…Whaaaaaaa???”

THX